terraria-cpp2il v1.4.4.9
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Microsoft.Xna.Framework.Graphics.SpriteEffect Class Reference
+ Inheritance diagram for Microsoft.Xna.Framework.Graphics.SpriteEffect:
+ Collaboration diagram for Microsoft.Xna.Framework.Graphics.SpriteEffect:

Public Member Functions

 SpriteEffect (GraphicsDevice device)
 
virtual void ApplyValuesToMaterial (EffectPass pass, Material material)
 
virtual Effect Clone ()
 
void Dispose ()
 
override string ToString ()
 

Package Functions

virtual void OnApply ()
 
virtual void GraphicsDeviceResetting ()
 

Properties

static SpriteEffect Effect [get, set]
 
EffectParameterCollection Parameters [get, set, protected set]
 
EffectTechnique CurrentTechnique [get, set, protected set]
 
EventHandler< EventArgsDisposing [set]
 
GraphicsDevice GraphicsDevice [get, set]
 
string Name [get, set]
 
object Tag [get, set]
 

Private Member Functions

void Clone (Effect cloneSource)
 

Private Attributes

EffectParameterCollection< Parametersk__BackingField
 
EffectTechnique< CurrentTechniquek__BackingField
 
readonly bool _isClone
 
GraphicsDevice graphicsDevice
 

Static Private Attributes

static SpriteEffect _effect
 

Detailed Description

Definition at line 11 of file SpriteEffect.cs.


The documentation for this class was generated from the following file: