24        {
   25            [global::Cpp2ILInjected.Token(Token = "0x60016DE")]
   26            [global::Cpp2ILInjected.Address(RVA = "0xAAA088", Offset = "0xAAA088", Length = "0x2A0")]
   27            [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
   28            [global::Cpp2ILInjected.CallAnalysis.CalledBy(
Type = 
typeof(SpriteBatch), Member = 
".ctor", MemberParameters = 
new object[] { 
typeof(
GraphicsDevice) }, ReturnType = 
typeof(
void))]
 
   29            [global::Cpp2ILInjected.CallAnalysis.CalledBy(
Type = 
typeof(
ContentManager), 
Member = 
"Load", MemberTypeParameters = 
new object[] { 
"T1" }, MemberParameters = 
new object[] { 
typeof(
string) }, ReturnType = 
"T1")]
 
   30            [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
   33            [global::Cpp2ILInjected.CallAnalysis.Calls(
Type = 
typeof(
ContentManager), 
Member = 
"LoadUnityResource", MemberTypeParameters = 
new object[] { 
"ResourceType" }, MemberParameters = 
new object[] { 
typeof(
string) }, ReturnType = 
"ResourceType")]
 
   34            [global::Cpp2ILInjected.CallAnalysis.Calls(
Type = 
typeof(EffectPass), 
Member = 
".ctor", MemberParameters = 
new object[]
 
   35            {
   40            }, ReturnType = 
typeof(
void))]
 
   42            [global::Cpp2ILInjected.CallAnalysis.Calls(
Type = 
typeof(EffectPassCollection), 
Member = 
".ctor", MemberParameters = 
new object[] { 
typeof(EffectPass[]) }, ReturnType = 
typeof(
void))]
 
   43            [global::Cpp2ILInjected.CallAnalysis.Calls(
Type = 
typeof(EffectTechnique), 
Member = 
".ctor", MemberParameters = 
new object[]
 
   44            {
   47                typeof(EffectPassCollection)
 
   48            }, ReturnType = 
typeof(
void))]
 
   49            [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 19)]
   50            get
   51            {
   52                throw null;
   53            }
   54        }
class f__AnonymousType0<< Count > j__TPar
 
GraphicsDevice GraphicsDevice
 
static SpriteEffect Effect