terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
HairShaderData (Ref< Effect > shader, string passName) | |
virtual void | Apply (Player player, DrawData? drawData=null) |
virtual Color | GetColor (Player player, Color lightColor) |
HairShaderData | UseColor (float r, float g, float b) |
HairShaderData | UseColor (Color color) |
HairShaderData | UseColor (Vector3 color) |
HairShaderData | UseImage (string path) |
HairShaderData | UseOpacity (float alpha) |
HairShaderData | UseSecondaryColor (float r, float g, float b) |
HairShaderData | UseSecondaryColor (Color color) |
HairShaderData | UseSecondaryColor (Vector3 color) |
HairShaderData | UseSaturation (float saturation) |
HairShaderData | UseTargetPosition (Vector2 position) |
virtual void | Apply (Entity entity, DrawData? drawData=null) |
virtual void | Apply () |
Public Attributes | |
EffectPass | _effectPass |
Protected Attributes | |
Vector3 | _uColor |
Vector3 | _uSecondaryColor |
float | _uSaturation |
float | _uOpacity |
Asset< Texture2D > | _uImage |
bool | _shaderDisabled |
string | _passName |
Properties | |
bool | ShaderDisabled [get, set] |
Effect | Shader [get, set] |
Private Attributes | |
Vector2 | _uTargetPosition |
readonly Ref< Effect > | _shader |
Definition at line 14 of file HairShaderData.cs.