terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.DrawableGameComponent Class Reference
+ Inheritance diagram for Microsoft.Xna.Framework.DrawableGameComponent:
+ Collaboration diagram for Microsoft.Xna.Framework.DrawableGameComponent:

Public Member Functions

 DrawableGameComponent (Game game)
 
override void Initialize ()
 
virtual void Draw (GameTime gameTime)
 
virtual void Update (GameTime gameTime)
 
void Dispose ()
 
int CompareTo (GameComponent other)
 
int CompareTo (T other)
 
int CompareTo (object obj)
 

Protected Member Functions

virtual void LoadContent ()
 
virtual void UnloadContent ()
 
virtual void OnVisibleChanged (object sender, EventArgs args)
 
virtual void OnDrawOrderChanged (object sender, EventArgs args)
 
virtual void OnUpdateOrderChanged (object sender, EventArgs args)
 
virtual void OnEnabledChanged (object sender, EventArgs args)
 

Properties

EventHandler< EventArgsDrawOrderChanged [set]
 
EventHandler< EventArgsVisibleChanged [set]
 
int DrawOrder [get, set]
 
bool Visible [get, set]
 
EventHandler< EventArgsUpdateOrderChanged [set]
 
EventHandler< EventArgsEnabledChanged [set]
 
Game Game [get, set]
 
GraphicsDevice GraphicsDevice [get, set]
 
bool Enabled [get, set]
 
int UpdateOrder [get, set]
 

Private Member Functions

void Raise (EventHandler< EventArgs > handler, EventArgs e)
 

Private Attributes

bool _isInitialized
 
bool _isVisible
 
int _drawOrder
 
Game _game
 
int _updateOrder
 
bool _enabled
 

Detailed Description

Definition at line 9 of file DrawableGameComponent.cs.


The documentation for this class was generated from the following file: