terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
Microsoft.Xna.Framework.GameComponent Class Reference
+ Inheritance diagram for Microsoft.Xna.Framework.GameComponent:
+ Collaboration diagram for Microsoft.Xna.Framework.GameComponent:

Public Member Functions

 GameComponent (Game game)
 
virtual void Initialize ()
 
virtual void Update (GameTime gameTime)
 
void Dispose ()
 
int CompareTo (GameComponent other)
 
int CompareTo (T other)
 
int CompareTo (object obj)
 

Protected Member Functions

virtual void OnUpdateOrderChanged (object sender, EventArgs args)
 
virtual void OnEnabledChanged (object sender, EventArgs args)
 

Properties

EventHandler< EventArgsUpdateOrderChanged [set]
 
EventHandler< EventArgsEnabledChanged [set]
 
Game Game [get, set]
 
GraphicsDevice GraphicsDevice [get, set]
 
bool Enabled [get, set]
 
int UpdateOrder [get, set]
 

Private Member Functions

void Raise (EventHandler< EventArgs > handler, EventArgs e)
 

Private Attributes

Game _game
 
int _updateOrder
 
bool _enabled
 

Detailed Description

Definition at line 10 of file GameComponent.cs.


The documentation for this class was generated from the following file: