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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for Microsoft.Xna.Framework.GameComponent:
Collaboration diagram for Microsoft.Xna.Framework.GameComponent:Public Member Functions | |
| GameComponent (Game game) | |
| virtual void | Initialize () |
| virtual void | Update (GameTime gameTime) |
| void | Dispose () |
| int | CompareTo (GameComponent other) |
| int | CompareTo (T other) |
| int | CompareTo (object obj) |
Protected Member Functions | |
| virtual void | OnUpdateOrderChanged (object sender, EventArgs args) |
| virtual void | OnEnabledChanged (object sender, EventArgs args) |
Properties | |
| EventHandler< EventArgs > | UpdateOrderChanged [set] |
| EventHandler< EventArgs > | EnabledChanged [set] |
| Game | Game [get, set] |
| GraphicsDevice | GraphicsDevice [get, set] |
| bool | Enabled [get, set] |
| int | UpdateOrder [get, set] |
Private Member Functions | |
| void | Raise (EventHandler< EventArgs > handler, EventArgs e) |
Private Attributes | |
| Game | _game |
| int | _updateOrder |
| bool | _enabled |
Definition at line 10 of file GameComponent.cs.