terraria-cpp2il v1.4.4.9
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Microsoft.Xna.Framework.Input.GamePadCapabilities Struct Reference
+ Collaboration diagram for Microsoft.Xna.Framework.Input.GamePadCapabilities:

Public Member Functions

override bool Equals (object obj)
 
override int GetHashCode ()
 
override string ToString ()
 

Static Public Member Functions

static bool operator== (GamePadCapabilities left, GamePadCapabilities right)
 
static bool operator!= (GamePadCapabilities left, GamePadCapabilities right)
 

Properties

bool IsConnected [get, set]
 
string DisplayName [get, set]
 
string Identifier [get, set]
 
bool HasAButton [get, set]
 
bool HasBackButton [get, set]
 
bool HasBButton [get, set]
 
bool HasDPadDownButton [get, set]
 
bool HasDPadLeftButton [get, set]
 
bool HasDPadRightButton [get, set]
 
bool HasDPadUpButton [get, set]
 
bool HasLeftShoulderButton [get, set]
 
bool HasLeftStickButton [get, set]
 
bool HasRightShoulderButton [get, set]
 
bool HasRightStickButton [get, set]
 
bool HasStartButton [get, set]
 
bool HasXButton [get, set]
 
bool HasYButton [get, set]
 
bool HasBigButton [get, set]
 
bool HasLeftXThumbStick [get, set]
 
bool HasLeftYThumbStick [get, set]
 
bool HasRightXThumbStick [get, set]
 
bool HasRightYThumbStick [get, set]
 
bool HasLeftTrigger [get, set]
 
bool HasRightTrigger [get, set]
 
bool HasLeftVibrationMotor [get, set]
 
bool HasRightVibrationMotor [get, set]
 
bool HasVoiceSupport [get, set]
 
GamePadType GamePadType [get, set]
 

Private Attributes

bool< IsConnectedk__BackingField
 
string< DisplayNamek__BackingField
 
string< Identifierk__BackingField
 
bool< HasAButtonk__BackingField
 
bool< HasBackButtonk__BackingField
 
bool< HasBButtonk__BackingField
 
bool< HasDPadDownButtonk__BackingField
 
bool< HasDPadLeftButtonk__BackingField
 
bool< HasDPadRightButtonk__BackingField
 
bool< HasDPadUpButtonk__BackingField
 
bool< HasLeftShoulderButtonk__BackingField
 
bool< HasLeftStickButtonk__BackingField
 
bool< HasRightShoulderButtonk__BackingField
 
bool< HasRightStickButtonk__BackingField
 
bool< HasStartButtonk__BackingField
 
bool< HasXButtonk__BackingField
 
bool< HasYButtonk__BackingField
 
bool< HasBigButtonk__BackingField
 
bool< HasLeftXThumbStickk__BackingField
 
bool< HasLeftYThumbStickk__BackingField
 
bool< HasRightXThumbStickk__BackingField
 
bool< HasRightYThumbStickk__BackingField
 
bool< HasLeftTriggerk__BackingField
 
bool< HasRightTriggerk__BackingField
 
bool< HasLeftVibrationMotork__BackingField
 
bool< HasRightVibrationMotork__BackingField
 
bool< HasVoiceSupportk__BackingField
 
GamePadType< GamePadTypek__BackingField
 

Detailed Description

Definition at line 9 of file GamePadCapabilities.cs.


The documentation for this struct was generated from the following file: