terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TwilightDyeShaderData.cs
Go to the documentation of this file.
1using System;
9
11{
12 [global::Cpp2ILInjected.Token(Token = "0x200081E")]
14 {
15 [global::Cpp2ILInjected.Token(Token = "0x60042AE")]
16 [global::Cpp2ILInjected.Address(RVA = "0x79733C", Offset = "0x79733C", Length = "0x8")]
17 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(DyeInitializer), Member = "LoadArmorDyes", ReturnType = typeof(void))]
18 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
19 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ArmorShaderData), Member = ".ctor", MemberParameters = new object[]
20 {
22 typeof(string)
23 }, ReturnType = typeof(void))]
25 {
26 throw null;
27 }
28
29 [global::Cpp2ILInjected.Token(Token = "0x60042AF")]
30 [global::Cpp2ILInjected.Address(RVA = "0x797344", Offset = "0x797344", Length = "0x1D4")]
31 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
32 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
33 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DrawData?), Member = "get_Value", ReturnType = "T")]
34 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ArmorShaderData), Member = "UseTargetPosition", MemberParameters = new object[] { typeof(Vector2) }, ReturnType = typeof(ArmorShaderData))]
35 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ArmorShaderData), Member = "Apply", MemberParameters = new object[]
36 {
39 }, ReturnType = typeof(void))]
40 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Main), Member = "get_screenPosition", ReturnType = typeof(Vector2))]
41 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Vector2), Member = "op_Addition", MemberParameters = new object[]
42 {
45 }, ReturnType = typeof(Vector2))]
46 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 9)]
47 public override void Apply(Entity entity, DrawData? drawData)
48 {
49 throw null;
50 }
51 }
52}
class f__AnonymousType0<< Count > j__TPar
TwilightDyeShaderData(Ref< Effect > shader, string passName)
override void Apply(Entity entity, DrawData? drawData)