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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for Microsoft.Xna.Framework.Input.GamePad:Static Public Member Functions | |
| static GamePadCapabilities | GetCapabilities (PlayerIndex playerIndex) |
| static GamePadCapabilities | GetCapabilities (int index) |
| static GamePadState | GetState (PlayerIndex playerIndex) |
| static GamePadState | GetState (int index) |
| static GamePadState | GetState (PlayerIndex playerIndex, GamePadDeadZone deadZoneMode) |
| static GamePadState | GetState (int index, GamePadDeadZone deadZoneMode) |
| static GamePadState | GetState (PlayerIndex playerIndex, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode) |
| static GamePadState | GetState (int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode) |
| static bool | SetVibration (PlayerIndex playerIndex, float leftMotor, float rightMotor) |
| static bool | SetVibration (int index, float leftMotor, float rightMotor) |
Properties | |
| static int | MaximumGamePadCount [get, set] |
Definition at line 8 of file GamePad.cs.