terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Input.GamePad Class Reference
+ Collaboration diagram for Microsoft.Xna.Framework.Input.GamePad:

Static Public Member Functions

static GamePadCapabilities GetCapabilities (PlayerIndex playerIndex)
 
static GamePadCapabilities GetCapabilities (int index)
 
static GamePadState GetState (PlayerIndex playerIndex)
 
static GamePadState GetState (int index)
 
static GamePadState GetState (PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
 
static GamePadState GetState (int index, GamePadDeadZone deadZoneMode)
 
static GamePadState GetState (PlayerIndex playerIndex, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)
 
static GamePadState GetState (int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)
 
static bool SetVibration (PlayerIndex playerIndex, float leftMotor, float rightMotor)
 
static bool SetVibration (int index, float leftMotor, float rightMotor)
 

Properties

static int MaximumGamePadCount [get, set]
 

Detailed Description

Definition at line 8 of file GamePad.cs.


The documentation for this class was generated from the following file: