terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Input.GamePad Member List

This is the complete list of members for Microsoft.Xna.Framework.Input.GamePad, including all inherited members.

GetCapabilities(PlayerIndex playerIndex)Microsoft.Xna.Framework.Input.GamePadinlinestatic
GetCapabilities(int index)Microsoft.Xna.Framework.Input.GamePadinlinestatic
GetState(PlayerIndex playerIndex)Microsoft.Xna.Framework.Input.GamePadinlinestatic
GetState(int index)Microsoft.Xna.Framework.Input.GamePadinlinestatic
GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)Microsoft.Xna.Framework.Input.GamePadinlinestatic
GetState(int index, GamePadDeadZone deadZoneMode)Microsoft.Xna.Framework.Input.GamePadinlinestatic
GetState(PlayerIndex playerIndex, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)Microsoft.Xna.Framework.Input.GamePadinlinestatic
GetState(int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)Microsoft.Xna.Framework.Input.GamePadinlinestatic
MaximumGamePadCountMicrosoft.Xna.Framework.Input.GamePadstatic
SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)Microsoft.Xna.Framework.Input.GamePadinlinestatic
SetVibration(int index, float leftMotor, float rightMotor)Microsoft.Xna.Framework.Input.GamePadinlinestatic