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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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This is the complete list of members for Microsoft.Xna.Framework.Input.GamePad, including all inherited members.
| GetCapabilities(PlayerIndex playerIndex) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic | 
| GetCapabilities(int index) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic | 
| GetState(PlayerIndex playerIndex) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic | 
| GetState(int index) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic | 
| GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic | 
| GetState(int index, GamePadDeadZone deadZoneMode) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic | 
| GetState(PlayerIndex playerIndex, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic | 
| GetState(int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic | 
| MaximumGamePadCount | Microsoft.Xna.Framework.Input.GamePad | static | 
| SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic | 
| SetVibration(int index, float leftMotor, float rightMotor) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |