terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Microsoft.Xna.Framework.Input.GamePad, including all inherited members.
GetCapabilities(PlayerIndex playerIndex) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |
GetCapabilities(int index) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |
GetState(PlayerIndex playerIndex) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |
GetState(int index) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |
GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |
GetState(int index, GamePadDeadZone deadZoneMode) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |
GetState(PlayerIndex playerIndex, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |
GetState(int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |
MaximumGamePadCount | Microsoft.Xna.Framework.Input.GamePad | static |
SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |
SetVibration(int index, float leftMotor, float rightMotor) | Microsoft.Xna.Framework.Input.GamePad | inlinestatic |