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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for Terraria.GameContent.Skies.AmbientSky:
Collaboration diagram for Terraria.GameContent.Skies.AmbientSky:Classes | |
| class | AirBalloonSkyEntity |
| class | AirshipSkyEntity |
| class | BatsGroupSkyEntity |
| class | BirdsPackSkyEntity |
| class | BoneSerpentSkyEntity |
| class | ButterfliesSkyEntity |
| class | CrimeraSkyEntity |
| class | EOCSkyEntity |
| class | EOSSkyEntity |
| class | FadingSkyEntity |
| class | GastropodGroupSkyEntity |
| class | HellBatsGoupSkyEntity |
| class | LostKiteSkyEntity |
| class | MeteorSkyEntity |
| class | NormalizedBackgroundLayerSpaceSkyEntity |
| class | PegasusSkyEntity |
| class | PixiePosseSkyEntity |
| class | SeagullsGroupSkyEntity |
| class | SkyEntity |
| class | SlimeBalloonGroupSkyEntity |
| class | VultureSkyEntity |
| class | WyvernSkyEntity |
Public Member Functions | |
| override void | Activate (Vector2 position, params object[] args) |
| override void | Deactivate (params object[] args) |
| override void | Update (GameTime gameTime) |
| override void | Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
| override bool | IsActive () |
| override void | Reset () |
| void | Spawn (Player player, SkyEntityType type, int seed) |
| AmbientSky () | |
| virtual Color | OnTileColor (Color inColor) |
| virtual float | GetCloudAlpha () |
| override bool | IsVisible () |
| void | Load () |
| virtual void | OnLoad () |
Public Attributes | |
| float | Opacity |
Protected Attributes | |
| bool | _isLoaded |
| EffectPriority | _priority |
Properties | |
| bool | IsLoaded [get, set] |
| EffectPriority | Priority [get, set] |
Private Member Functions | |
| bool | AnActiveSkyConflictsWithAmbience () |
| delegate AmbientSky.SkyEntity | EntityFactoryMethod (Player player, int seed) |
Private Attributes | |
| bool | _isActive |
| readonly SlotVector< AmbientSky.SkyEntity > | _entities |
| int | _frameCounter |
Definition at line 19 of file AmbientSky.cs.