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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Inheritance diagram for Terraria.GameContent.Skies.AmbientSky.PixiePosseSkyEntity:
 Collaboration diagram for Terraria.GameContent.Skies.AmbientSky.PixiePosseSkyEntity:Public Member Functions | |
| PixiePosseSkyEntity (Player player, FastRandom random) | |
| override void | UpdateVelocity (int frameCount) | 
| override void | Update (int frameCount) | 
| override void | Draw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) | 
| override Color | GetColor (Color backgroundColor) | 
| void | StartFadingOut (int currentFrameCount) | 
| override Vector2 | GetDrawPosition () | 
| void | CommonDraw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) | 
Public Attributes | |
| Vector2 | Position | 
| Asset< Texture2D > | Texture | 
| SpriteFrame | Frame | 
| float | Depth | 
| SpriteEffects | Effects | 
| bool | IsActive | 
| float | Rotation | 
Protected Member Functions | |
| void | NextFrame () | 
| void | SetPositionInWorldBasedOnScreenSpace (Vector2 actualWorldSpace) | 
Protected Attributes | |
| int | LifeTime | 
| Vector2 | Velocity | 
| int | FramingSpeed | 
| int | TimeEntitySpawnedIn | 
| float | Opacity | 
| float | BrightnessLerper | 
| float | FinalOpacityMultiplier | 
| float | OpacityNormalizedTimeToFadeIn | 
| float | OpacityNormalizedTimeToFadeOut | 
| int | FrameOffset | 
Package Functions | |
| Vector2 | GetDrawPositionByDepth () | 
| float | Helper_GetOpacityWithAccountingForOceanWaterLine () | 
Properties | |
| Rectangle | SourceRectangle [get, set] | 
Private Member Functions | |
| void | UpdateOpacity (int frameCount) | 
| bool | IsMovementDone (int frameCount) | 
Private Attributes | |
| int | pixieType | 
Definition at line 1043 of file AmbientSky.cs.