terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Skies.AmbientSky.NormalizedBackgroundLayerSpaceSkyEntity Class Reference
+ Inheritance diagram for Terraria.GameContent.Skies.AmbientSky.NormalizedBackgroundLayerSpaceSkyEntity:
+ Collaboration diagram for Terraria.GameContent.Skies.AmbientSky.NormalizedBackgroundLayerSpaceSkyEntity:

Public Member Functions

override Color GetColor (Color backgroundColor)
 
override Vector2 GetDrawPosition ()
 
override void Update (int frameCount)
 
 NormalizedBackgroundLayerSpaceSkyEntity ()
 
virtual void Draw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth)
 
void CommonDraw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth)
 

Public Attributes

Vector2 Position
 
Asset< Texture2DTexture
 
SpriteFrame Frame
 
float Depth
 
SpriteEffects Effects
 
bool IsActive
 
float Rotation
 

Protected Member Functions

void NextFrame ()
 
void SetPositionInWorldBasedOnScreenSpace (Vector2 actualWorldSpace)
 

Package Functions

Vector2 GetDrawPositionByDepth ()
 
float Helper_GetOpacityWithAccountingForOceanWaterLine ()
 

Properties

Rectangle SourceRectangle [get, set]
 

Detailed Description

Definition at line 2089 of file AmbientSky.cs.


The documentation for this class was generated from the following file: