terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
override Color | GetColor (Color backgroundColor) |
override Vector2 | GetDrawPosition () |
override void | Update (int frameCount) |
NormalizedBackgroundLayerSpaceSkyEntity () | |
virtual void | Draw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) |
void | CommonDraw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) |
Public Attributes | |
Vector2 | Position |
Asset< Texture2D > | Texture |
SpriteFrame | Frame |
float | Depth |
SpriteEffects | Effects |
bool | IsActive |
float | Rotation |
Protected Member Functions | |
void | NextFrame () |
void | SetPositionInWorldBasedOnScreenSpace (Vector2 actualWorldSpace) |
Package Functions | |
Vector2 | GetDrawPositionByDepth () |
float | Helper_GetOpacityWithAccountingForOceanWaterLine () |
Properties | |
Rectangle | SourceRectangle [get, set] |
Definition at line 2089 of file AmbientSky.cs.