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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for Terraria.GameContent.Skies.AmbientSky.BoneSerpentSkyEntity:
Collaboration diagram for Terraria.GameContent.Skies.AmbientSky.BoneSerpentSkyEntity:Public Member Functions | |
| BoneSerpentSkyEntity () | |
| override Color | GetColor (Color backgroundColor) |
| override Vector2 | GetDrawPosition () |
| override void | Update (int frameCount) |
| virtual void | Draw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) |
| void | CommonDraw (SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) |
Public Attributes | |
| Vector2 | Position |
| Asset< Texture2D > | Texture |
| SpriteFrame | Frame |
| float | Depth |
| SpriteEffects | Effects |
| bool | IsActive |
| float | Rotation |
Protected Member Functions | |
| void | NextFrame () |
| void | SetPositionInWorldBasedOnScreenSpace (Vector2 actualWorldSpace) |
Package Functions | |
| Vector2 | GetDrawPositionByDepth () |
| float | Helper_GetOpacityWithAccountingForOceanWaterLine () |
Properties | |
| Rectangle | SourceRectangle [get, set] |
Definition at line 2133 of file AmbientSky.cs.