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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for Terraria.GameContent.Dyes.TeamArmorShaderData:
Collaboration diagram for Terraria.GameContent.Dyes.TeamArmorShaderData:Public Member Functions | |
| TeamArmorShaderData (Ref< Effect > shader, string passName) | |
| override void | Apply (Entity entity, DrawData? drawData) |
| override ArmorShaderData | GetSecondaryShader (Entity entity) |
| EffectPass | GetDustEffect () |
| void | ApplyDust () |
| virtual void | Apply () |
| ArmorShaderData | UseColor (float r, float g, float b) |
| ArmorShaderData | UseColor (Color color) |
| ArmorShaderData | UseColor (Vector3 color) |
| ArmorShaderData | UseImage (string path) |
| ArmorShaderData | UseOpacity (float alpha) |
| ArmorShaderData | UseTargetPosition (Vector2 position) |
| ArmorShaderData | UseSecondaryColor (float r, float g, float b) |
| ArmorShaderData | UseSecondaryColor (Color color) |
| ArmorShaderData | UseSecondaryColor (Vector3 color) |
| ArmorShaderData | UseSaturation (float saturation) |
Public Attributes | |
| EffectPass | _effectPass |
Protected Attributes | |
| string | _passName |
Properties | |
| Effect | Shader [get, set] |
Static Private Attributes | |
| static bool | isInitialized |
| static ArmorShaderData[] | dustShaderData |
Definition at line 12 of file TeamArmorShaderData.cs.