terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Rendering.RenderPipelineManager Member List

This is the complete list of members for UnityEngine.Rendering.RenderPipelineManager, including all inherited members.

activeRenderPipelineTypeChangedUnityEngine.Rendering.RenderPipelineManagerprivatestatic
CleanupRenderPipeline()UnityEngine.Rendering.RenderPipelineManagerinlinepackagestatic
currentPipelineUnityEngine.Rendering.RenderPipelineManagerstatic
DoRenderLoop_Internal(RenderPipelineAsset pipe, IntPtr loopPtr, List< Camera.RenderRequest > renderRequests)UnityEngine.Rendering.RenderPipelineManagerinlineprivatestatic
GetCurrentPipelineAssetType()UnityEngine.Rendering.RenderPipelineManagerinlineprivatestatic
HandleRenderPipelineChange(RenderPipelineAsset pipelineAsset)UnityEngine.Rendering.RenderPipelineManagerinlinepackagestatic
OnActiveRenderPipelineTypeChanged()UnityEngine.Rendering.RenderPipelineManagerinlinepackagestatic
PrepareRenderPipeline(RenderPipelineAsset pipelineAsset)UnityEngine.Rendering.RenderPipelineManagerinlinepackagestatic
RenderPipelineManager()UnityEngine.Rendering.RenderPipelineManagerinlineprivatestatic
s_builtinPipelineNameUnityEngine.Rendering.RenderPipelineManagerprivatestatic
s_CamerasUnityEngine.Rendering.RenderPipelineManagerprivatestatic
s_currentPipelineUnityEngine.Rendering.RenderPipelineManagerprivatestatic
s_CurrentPipelineAssetUnityEngine.Rendering.RenderPipelineManagerpackagestatic
s_currentPipelineTypeUnityEngine.Rendering.RenderPipelineManagerprivatestatic