terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Types | |
enum | OverrideState { None , Position , Click , PositionAndClick } |
Static Public Member Functions | |
static MouseState | GetState (GameWindow window) |
static MouseState | GetState () |
static void | SetPosition (int x, int y) |
static void | SetCursor (MouseCursor cursor) |
static void | SetWorldScreenOffset (float yValue) |
static void | SetRMBOverride (bool overrideRMB, ButtonState overrideState) |
static Mouse.OverrideState | GetOverrideState () |
static void | SetVirtualCursorOverride (Mouse.OverrideState overrideMouse, ButtonState overrideState, float x, float y) |
static Vector2 | GetUICursorPosition () |
static void | UpdateUICursorPoint () |
static void | PlatformSetCursor (MouseCursor cursor) |
Properties | |
static int | scrollAccum [get, set] |
static float | _uiX [get, set] |
static float | _uiY [get, set] |
static float | _X [get, set] |
static float | _Y [get, set] |
static float | _worldScreenOffsetY [get, set] |
static int | _overloadScreenWidth [get, set] |
static int | _overloadScreenHeight [get, set] |
static int | _overloadScreenOffsetX [get, set] |
static int | _overloadScreenOffsetY [get, set] |
static Mouse.OverrideState | _virtualCursorOverride [get, set] |
static ButtonState | _virtualCursorOverrideState [get, set] |
static float | _virtualCursorOverrideX [get, set] |
static float | _virtualCursorOverrideY [get, set] |
static bool | _overrideRMB [get, set] |
static ButtonState | _rmbOverrideState [get, set] |
static float | scrollAccumPartial [get, set] |
Static Private Member Functions | |
static IntPtr | PlatformGetWindowHandle () |
static void | PlatformSetWindowHandle (IntPtr windowHandle) |
static MouseState | PlatformGetState (GameWindow window) |
static Cursor | ActiveCursor () |
static void | PlatformSetPosition (int x, int y) |
static | Mouse () |
Static Private Attributes | |
static readonly MouseState | _defaultState |