terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Input.MouseState Struct Reference
+ Collaboration diagram for Microsoft.Xna.Framework.Input.MouseState:

Public Member Functions

 MouseState (int x, int y, int scrollWheel, ButtonState leftButton, ButtonState middleButton, ButtonState rightButton, ButtonState xButton1, ButtonState xButton2)
 
 MouseState (int x, int y, int scrollWheel, ButtonState leftButton, ButtonState middleButton, ButtonState rightButton, ButtonState xButton1, ButtonState xButton2, int horizontalScrollWheel)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 

Static Public Member Functions

static bool operator== (MouseState left, MouseState right)
 
static bool operator!= (MouseState left, MouseState right)
 

Properties

int X [get, set]
 
int Y [get, set]
 
Point Position [get, set]
 
ButtonState LeftButton [get, set]
 
ButtonState MiddleButton [get, set]
 
ButtonState RightButton [get, set]
 
int ScrollWheelValue [get, set]
 
int HorizontalScrollWheelValue [get, set]
 
ButtonState XButton1 [get, set]
 
ButtonState XButton2 [get, set]
 

Private Attributes

int _x
 
int _y
 
int _scrollWheelValue
 
ButtonState _leftButton
 
ButtonState _rightButton
 
ButtonState _middleButton
 
ButtonState _xButton1
 
ButtonState _xButton2
 
int _horizontalScrollWheelValue
 

Detailed Description

Definition at line 8 of file MouseState.cs.


The documentation for this struct was generated from the following file: