terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Input.Mouse Member List

This is the complete list of members for Microsoft.Xna.Framework.Input.Mouse, including all inherited members.

_defaultStateMicrosoft.Xna.Framework.Input.Mouseprivatestatic
_overloadScreenHeightMicrosoft.Xna.Framework.Input.Mousestatic
_overloadScreenOffsetXMicrosoft.Xna.Framework.Input.Mousestatic
_overloadScreenOffsetYMicrosoft.Xna.Framework.Input.Mousestatic
_overloadScreenWidthMicrosoft.Xna.Framework.Input.Mousestatic
_overrideRMBMicrosoft.Xna.Framework.Input.Mousestatic
_rmbOverrideStateMicrosoft.Xna.Framework.Input.Mousestatic
_uiXMicrosoft.Xna.Framework.Input.Mouseprivatestatic
_uiYMicrosoft.Xna.Framework.Input.Mouseprivatestatic
_virtualCursorOverrideMicrosoft.Xna.Framework.Input.Mousestatic
_virtualCursorOverrideStateMicrosoft.Xna.Framework.Input.Mousestatic
_virtualCursorOverrideXMicrosoft.Xna.Framework.Input.Mousestatic
_virtualCursorOverrideYMicrosoft.Xna.Framework.Input.Mousestatic
_worldScreenOffsetYMicrosoft.Xna.Framework.Input.Mouseprivatestatic
_XMicrosoft.Xna.Framework.Input.Mouseprivatestatic
_YMicrosoft.Xna.Framework.Input.Mouseprivatestatic
ActiveCursor()Microsoft.Xna.Framework.Input.Mouseinlineprivatestatic
GetOverrideState()Microsoft.Xna.Framework.Input.Mouseinlinestatic
GetState(GameWindow window)Microsoft.Xna.Framework.Input.Mouseinlinestatic
GetState()Microsoft.Xna.Framework.Input.Mouseinlinestatic
GetUICursorPosition()Microsoft.Xna.Framework.Input.Mouseinlinestatic
Mouse()Microsoft.Xna.Framework.Input.Mouseinlineprivatestatic
OverrideState enum nameMicrosoft.Xna.Framework.Input.Mouse
PlatformGetState(GameWindow window)Microsoft.Xna.Framework.Input.Mouseinlineprivatestatic
PlatformGetWindowHandle()Microsoft.Xna.Framework.Input.Mouseinlineprivatestatic
PlatformSetCursor(MouseCursor cursor)Microsoft.Xna.Framework.Input.Mouseinlinestatic
PlatformSetPosition(int x, int y)Microsoft.Xna.Framework.Input.Mouseinlineprivatestatic
PlatformSetWindowHandle(IntPtr windowHandle)Microsoft.Xna.Framework.Input.Mouseinlineprivatestatic
scrollAccumMicrosoft.Xna.Framework.Input.Mouseprivatestatic
scrollAccumPartialMicrosoft.Xna.Framework.Input.Mouseprivatestatic
SetCursor(MouseCursor cursor)Microsoft.Xna.Framework.Input.Mouseinlinestatic
SetPosition(int x, int y)Microsoft.Xna.Framework.Input.Mouseinlinestatic
SetRMBOverride(bool overrideRMB, ButtonState overrideState)Microsoft.Xna.Framework.Input.Mouseinlinestatic
SetVirtualCursorOverride(Mouse.OverrideState overrideMouse, ButtonState overrideState, float x, float y)Microsoft.Xna.Framework.Input.Mouseinlinestatic
SetWorldScreenOffset(float yValue)Microsoft.Xna.Framework.Input.Mouseinlinestatic
UpdateUICursorPoint()Microsoft.Xna.Framework.Input.Mouseinlinestatic