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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for GUIPlayerSelectMenu:Public Member Functions | |
| void | ActionNew () |
| Microsoft.Xna.Framework.Vector2 | ItemSize (int index) |
| void | SelectAndHighlight (PlayerFileData playerData) |
| void | Draw () |
| void | Back () |
| void | DrawPet (Player player, Projectile proj, Microsoft.Xna.Framework.Vector2 playerPosition, bool animated) |
| void | DrawPlayerUI (Player player, Microsoft.Xna.Framework.Vector2 origin, Microsoft.Xna.Framework.Vector2 size) |
| void | RefreshPlayers () |
| void | SortPlayers () |
| int | CompareNatural (string strA, string strB) |
| int | CompareNatural (string strA, string strB, CultureInfo culture, CompareOptions options) |
| GUIPlayerSelectMenu () | |
Static Public Member Functions | |
| static void | LoadContent (ContentManager content) |
Public Attributes | |
| float | ScrollOffset |
| bool | SyncingPlayers |
| List< PlayerFileData > | SortedPlayerData |
| int | SelectedItem |
| string | SelectedItemPlayer |
| bool | allowItemClicking |
Properties | |
| GUIContollerTransactionButtonList | PlayerListOptionsController [get, set] |
Private Member Functions | |
| bool | IsOverOptions (Microsoft.Xna.Framework.Vector2 cursorPosition) |
| void | DrawPlayerSync () |
| bool | DrawMenuButton (string label, TransactionButton_Layout buttonLayout, ref float scale, bool disabled) |
| bool | DrawMenuButton (ControllerActionButton action, string label, TransactionButton_Layout buttonLayout, ref float scale, bool disabled) |
| void | UpdateAnim (Player player, bool animated) |
| void | DrawPlayer (Player player, Projectile pet, bool animated) |
| void | OpenNameEdit () |
| void | CloseNameEditAndSave () |
| bool | CloseNameEditIf () |
| void | CloseNameEdit () |
| void | PlayerDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
| int | SortEntry (PlayerFileData a, PlayerFileData b) |
| float | PlayerScale (int index) |
| void | PlayerOver (int index) |
Definition at line 23 of file GUIPlayerSelectMenu.cs.