terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Controller.ControllerActionButton Class Reference
+ Collaboration diagram for Controller.ControllerActionButton:

Classes

class  Entry
 
class  RequiredButtonState
 

Public Member Functions

ControllerActionButton.Entry GetEntry (int index)
 
bool Conflicts (ControllerActionButton other)
 
void MapAxis (Axis axis, float threshold, ControllerActionButton.RequiredButtonState requiredButtonState=null, bool ignoreOthersIfExists=true)
 
void MapButton (Buttons button, ControllerActionButton.RequiredButtonState requiredButtonState=null, bool ignoreOthersIfExists=true)
 
void MapAxisButton (AxisButtons button, ControllerActionButton.RequiredButtonState requiredButtonState=null, bool ignoreOthersIfExists=true)
 
void MapKey (KeyCode key, bool ignoreOthersIfExists=false)
 
bool RequiredStateValid (ControllerDevice controller)
 
bool GetButtonState (ControllerDevice controller)
 
bool GetButtonDown (ControllerDevice controller)
 
bool GetButtonUp (ControllerDevice controller)
 
void Clear ()
 
 ControllerActionButton ()
 

Public Attributes

string Id
 
bool Enabled
 
bool DisableUnitlClear
 
int DisplayPriority
 
ControllerActionButton LinkedAction
 

Properties

bool HasMapping [get, set]
 
ControllerActionButton.RequiredButtonState RequiredState [get, set]
 
ControllerActionButton.Entry FirstEntry [get, set]
 

Private Attributes

List< ControllerActionButton.Entry_entries
 

Detailed Description

Definition at line 15 of file ControllerActionButton.cs.


The documentation for this class was generated from the following file: