terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GUIPlayerSelectMenu Member List

This is the complete list of members for GUIPlayerSelectMenu, including all inherited members.

_blankItemGUIPlayerSelectMenuprivate
_buttonCloudActiveTextureGUIPlayerSelectMenuprivatestatic
_buttonCloudInactiveTextureGUIPlayerSelectMenuprivatestatic
_buttonDeleteTextureGUIPlayerSelectMenuprivatestatic
_buttonFavoriteActiveTextureGUIPlayerSelectMenuprivatestatic
_buttonFavoriteInactiveTextureGUIPlayerSelectMenuprivatestatic
_buttonPlayTextureGUIPlayerSelectMenuprivatestatic
_controllerInputGUIPlayerSelectMenuprivate
_dividerTextureGUIPlayerSelectMenuprivatestatic
_playerCountGUIPlayerSelectMenuprivate
_playerListOptionsControllerGUIPlayerSelectMenuprivate
ActionNew()GUIPlayerSelectMenuinline
allowItemClickingGUIPlayerSelectMenu
Back()GUIPlayerSelectMenuinline
BackScaleGUIPlayerSelectMenuprivate
CharacterOffsetGUIPlayerSelectMenuprivate
CloseNameEdit()GUIPlayerSelectMenuinlineprivate
CloseNameEditAndSave()GUIPlayerSelectMenuinlineprivate
CloseNameEditIf()GUIPlayerSelectMenuinlineprivate
CompareNatural(string strA, string strB)GUIPlayerSelectMenuinline
CompareNatural(string strA, string strB, CultureInfo culture, CompareOptions options)GUIPlayerSelectMenuinline
DeleteScaleGUIPlayerSelectMenuprivate
DOUBLE_CLICK_TIMEGUIPlayerSelectMenuprivatestatic
dragClipRegionGUIPlayerSelectMenuprivate
DragOffsetGUIPlayerSelectMenuprivate
Draw()GUIPlayerSelectMenuinline
DrawMenuButton(string label, TransactionButton_Layout buttonLayout, ref float scale, bool disabled)GUIPlayerSelectMenuinlineprivate
DrawMenuButton(ControllerActionButton action, string label, TransactionButton_Layout buttonLayout, ref float scale, bool disabled)GUIPlayerSelectMenuinlineprivate
DrawPet(Player player, Projectile proj, Microsoft.Xna.Framework.Vector2 playerPosition, bool animated)GUIPlayerSelectMenuinline
DrawPlayer(Player player, Projectile pet, bool animated)GUIPlayerSelectMenuinlineprivate
DrawPlayerSync()GUIPlayerSelectMenuinlineprivate
DrawPlayerUI(Player player, Microsoft.Xna.Framework.Vector2 origin, Microsoft.Xna.Framework.Vector2 size)GUIPlayerSelectMenuinline
EditNameScaleGUIPlayerSelectMenuprivate
FavoriteScaleGUIPlayerSelectMenuprivate
fullClipRegionGUIPlayerSelectMenuprivate
GUIPlayerSelectMenu()GUIPlayerSelectMenuinline
IsOverOptions(Microsoft.Xna.Framework.Vector2 cursorPosition)GUIPlayerSelectMenuinlineprivate
ItemSize(int index)GUIPlayerSelectMenuinline
LastSelectTimeGUIPlayerSelectMenuprivate
LastTouchMouseGUIPlayerSelectMenuprivate
LastTouchTimeGUIPlayerSelectMenuprivate
LoadContent(ContentManager content)GUIPlayerSelectMenuinlinestatic
NameScaleGUIPlayerSelectMenuprivate
NewScaleGUIPlayerSelectMenuprivate
OpenNameEdit()GUIPlayerSelectMenuinlineprivate
OptionsScaleGUIPlayerSelectMenuprivate
PlayerDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)GUIPlayerSelectMenuinlineprivate
PlayerListOptionsControllerGUIPlayerSelectMenuprivate
playerOverGUIPlayerSelectMenuprivate
PlayerOver(int index)GUIPlayerSelectMenuinlineprivate
PlayerScale(int index)GUIPlayerSelectMenuinlineprivate
PlayScaleGUIPlayerSelectMenuprivate
RefreshPlayers()GUIPlayerSelectMenuinline
ScrollDraggingGUIPlayerSelectMenuprivate
ScrollMomentumGUIPlayerSelectMenuprivate
ScrollOffsetGUIPlayerSelectMenu
SelectAndHighlight(PlayerFileData playerData)GUIPlayerSelectMenuinline
SelectedItemGUIPlayerSelectMenu
SelectedItemForTextEditGUIPlayerSelectMenuprivate
SelectedItemPlayerGUIPlayerSelectMenu
SelectedItemRegionGUIPlayerSelectMenuprivate
SINGLE_CLICK_DISTANCEGUIPlayerSelectMenuprivatestatic
SINGLE_CLICK_TIMEGUIPlayerSelectMenuprivatestatic
SortedPlayerDataGUIPlayerSelectMenu
SortEntry(PlayerFileData a, PlayerFileData b)GUIPlayerSelectMenuinlineprivate
SortPlayers()GUIPlayerSelectMenuinline
SyncingPlayersGUIPlayerSelectMenu
TitleScaleGUIPlayerSelectMenuprivate
UpdateAnim(Player player, bool animated)GUIPlayerSelectMenuinlineprivate