terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Net.Sockets.Socket Member List

This is the complete list of members for System.Net.Sockets.Socket, including all inherited members.

_cachedTaskEventArgsSystem.Net.Sockets.Socketprivate
Accept()System.Net.Sockets.Socketinline
Accept(Socket acceptSocket)System.Net.Sockets.Socketinlinepackage
Accept_icall(IntPtr sock, out int error, bool blocking)System.Net.Sockets.Socketprivate
Accept_internal(SafeSocketHandle safeHandle, out int error, bool blocking)System.Net.Sockets.Socketinlineprivatestatic
AcceptAsync(SocketAsyncEventArgs e)System.Net.Sockets.Socketinline
AcceptAsyncCallbackSystem.Net.Sockets.Socketprivatestatic
AcceptCompletedHandlerSystem.Net.Sockets.Socketprivatestatic
addressFamilySystem.Net.Sockets.Socketprivate
AddressFamilySystem.Net.Sockets.Socket
AvailableSystem.Net.Sockets.Socket
Available_icall(IntPtr socket, out int error)System.Net.Sockets.Socketprivate
Available_internal(SafeSocketHandle safeHandle, out int error)System.Net.Sockets.Socketinlineprivatestatic
BeginAccept(AsyncCallback callback, object state)System.Net.Sockets.Socketinline
BeginAcceptCallbackSystem.Net.Sockets.Socketprivatestatic
BeginAcceptReceiveCallbackSystem.Net.Sockets.Socketprivatestatic
BeginConnect(string host, int port, AsyncCallback callback, object state)System.Net.Sockets.Socketinline
BeginConnect(EndPoint remoteEP, AsyncCallback callback, object state)System.Net.Sockets.Socketinline
BeginConnectCallbackSystem.Net.Sockets.Socketprivatestatic
BeginDisconnectCallbackSystem.Net.Sockets.Socketprivatestatic
BeginMConnect(SocketAsyncResult sockares)System.Net.Sockets.Socketinlineprivatestatic
BeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)System.Net.Sockets.Socketinline
BeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)System.Net.Sockets.Socketinline
BeginReceiveCallbackSystem.Net.Sockets.Socketprivatestatic
BeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state)System.Net.Sockets.Socketinline
BeginReceiveFromCallbackSystem.Net.Sockets.Socketprivatestatic
BeginReceiveGenericCallbackSystem.Net.Sockets.Socketprivatestatic
BeginSConnect(SocketAsyncResult sockares)System.Net.Sockets.Socketinlineprivatestatic
BeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)System.Net.Sockets.Socketinline
BeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)System.Net.Sockets.Socketinline
BeginSendCallback(SocketAsyncResult sockares, int sent_so_far)System.Net.Sockets.Socketinlineprivatestatic
BeginSendGenericCallbackSystem.Net.Sockets.Socketprivatestatic
Bind(EndPoint localEP)System.Net.Sockets.Socketinline
Bind_icall(IntPtr sock, SocketAddress sa, out int error)System.Net.Sockets.Socketprivate
Bind_internal(SafeSocketHandle safeHandle, SocketAddress sa, out int error)System.Net.Sockets.Socketinlineprivatestatic
BlockingSystem.Net.Sockets.Socket
Blocking_icall(IntPtr socket, bool block, out int error)System.Net.Sockets.Socketpackage
Blocking_internal(SafeSocketHandle safeHandle, bool block, out int error)System.Net.Sockets.Socketinlineprivatestatic
cancel_blocking_socket_operation(Thread thread)System.Net.Sockets.Socketpackage
CanTryAddressFamily(AddressFamily family)System.Net.Sockets.Socketinlinepackage
CleanedUpSystem.Net.Sockets.Socketpackage
Close()System.Net.Sockets.Socketinline
Close(int timeout)System.Net.Sockets.Socketinline
Close_icall(IntPtr socket, out int error)System.Net.Sockets.Socketpackage
CompleteAccept(Socket s, Socket.TaskSocketAsyncEventArgs< Socket > saea)System.Net.Sockets.Socketinlineprivatestatic
CompleteSendReceive(Socket s, Socket.Int32TaskSocketAsyncEventArgs saea, bool isReceive)System.Net.Sockets.Socketinlineprivatestatic
Connect(IPAddress address, int port)System.Net.Sockets.Socketinline
Connect(EndPoint remoteEP)System.Net.Sockets.Socketinline
Connect_icall(IntPtr sock, SocketAddress sa, out int error, bool blocking)System.Net.Sockets.Socketprivate
connect_in_progressSystem.Net.Sockets.Socketpackage
Connect_internal(SafeSocketHandle safeHandle, SocketAddress sa, out int error, bool blocking)System.Net.Sockets.Socketinlineprivatestatic
ConnectAsyncCallbackSystem.Net.Sockets.Socketprivatestatic
ConnectedSystem.Net.Sockets.Socket
Disconnect(bool reuseSocket)System.Net.Sockets.Socketinline
Disconnect_icall(IntPtr sock, bool reuse, out int error)System.Net.Sockets.Socketprivate
Disconnect_internal(SafeSocketHandle safeHandle, bool reuse, out int error)System.Net.Sockets.Socketinlineprivatestatic
DisconnectAsyncCallbackSystem.Net.Sockets.Socketprivatestatic
Dispose()System.Net.Sockets.Socketinline
Dispose(bool disposing)System.Net.Sockets.Socketinlineprotectedvirtual
DontFragmentSystem.Net.Sockets.Socket
DualModeSystem.Net.Sockets.Socket
EnableBroadcastSystem.Net.Sockets.Socket
EndAccept(IAsyncResult asyncResult)System.Net.Sockets.Socketinline
EndAccept(out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult)System.Net.Sockets.Socketinline
EndConnect(IAsyncResult asyncResult)System.Net.Sockets.Socketinline
EndDisconnect(IAsyncResult asyncResult)System.Net.Sockets.Socketinline
EndReceive(IAsyncResult asyncResult)System.Net.Sockets.Socketinline
EndReceive(IAsyncResult asyncResult, out SocketError errorCode)System.Net.Sockets.Socketinline
EndReceiveFrom(IAsyncResult asyncResult, ref EndPoint endPoint)System.Net.Sockets.Socketinline
EndReceiveFrom_internal(SocketAsyncResult sockares, SocketAsyncEventArgs ares)System.Net.Sockets.Socketinlineprivate
EndSend(IAsyncResult asyncResult)System.Net.Sockets.Socketinline
EndSend(IAsyncResult asyncResult, out SocketError errorCode)System.Net.Sockets.Socketinline
EndSendTo(IAsyncResult asyncResult)System.Net.Sockets.Socketinline
ExclusiveAddressUseSystem.Net.Sockets.Socket
FamilyHintSystem.Net.Sockets.Socketpackagestatic
Finalize()System.Net.Sockets.Socketinlineprotected
GetException(SocketError error, bool wrapExceptionsInIOExceptions=false)System.Net.Sockets.Socketinlineprivatestatic
GetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName)System.Net.Sockets.Socketinline
GetSocketOption_obj_icall(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error)System.Net.Sockets.Socketprivate
GetSocketOption_obj_internal(SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error)System.Net.Sockets.Socketinlineprivatestatic
HandleSystem.Net.Sockets.Socket
InitializeSockets()System.Net.Sockets.Socketinlinepackagestatic
InitSocketAsyncEventArgs(SocketAsyncEventArgs e, AsyncCallback callback, object state, SocketOperation operation)System.Net.Sockets.Socketinlineprivate
InternalShutdown(SocketShutdown how)System.Net.Sockets.Socketinlinepackage
InternalSyncObjectSystem.Net.Sockets.Socketprivatestatic
IOControl(IOControlCode ioControlCode, byte[] optionInValue, byte[] optionOutValue)System.Net.Sockets.Socketinline
IOControl(int ioControlCode, byte[] optionInValue, byte[] optionOutValue)System.Net.Sockets.Socketinline
IOControl_icall(IntPtr sock, int ioctl_code, byte[] input, byte[] output, out int error)System.Net.Sockets.Socketprivate
IOControl_internal(SafeSocketHandle safeHandle, int ioctl_code, byte[] input, byte[] output, out int error)System.Net.Sockets.Socketinlineprivatestatic
is_blockingSystem.Net.Sockets.Socketpackage
is_boundSystem.Net.Sockets.Socketpackage
is_closedSystem.Net.Sockets.Socketprivate
is_connectedSystem.Net.Sockets.Socketpackage
is_listeningSystem.Net.Sockets.Socketprivate
IsBoundSystem.Net.Sockets.Socket
IsDualModeSystem.Net.Sockets.Socketprivate
IsProtocolSupported(NetworkInterfaceComponent networkInterface)System.Net.Sockets.Socketinlineprivatestatic
IsProtocolSupported_internal(NetworkInterfaceComponent networkInterface)System.Net.Sockets.Socketprivate
Linger(IntPtr handle)System.Net.Sockets.Socketinlineprivate
linger_timeoutSystem.Net.Sockets.Socketprivate
Listen(int backlog)System.Net.Sockets.Socketinline
Listen_icall(IntPtr sock, int backlog, out int error)System.Net.Sockets.Socketprivate
Listen_internal(SafeSocketHandle safeHandle, int backlog, out int error)System.Net.Sockets.Socketinlineprivatestatic
LocalEndPointSystem.Net.Sockets.Socket
LocalEndPoint_icall(IntPtr socket, int family, out int error)System.Net.Sockets.Socketprivate
LocalEndPoint_internal(SafeSocketHandle safeHandle, int family, out int error)System.Net.Sockets.Socketinlineprivatestatic
m_HandleSystem.Net.Sockets.Socketpackage
m_IntCleanedUpSystem.Net.Sockets.Socketprivate
NoDelaySystem.Net.Sockets.Socket
OSSupportsIPv4System.Net.Sockets.Socketstatic
OSSupportsIPv6System.Net.Sockets.Socketstatic
Poll(int microSeconds, SelectMode mode)System.Net.Sockets.Socketinline
Poll_icall(IntPtr socket, SelectMode mode, int timeout, out int error)System.Net.Sockets.Socketprivate
Poll_internal(SafeSocketHandle safeHandle, SelectMode mode, int timeout, out int error)System.Net.Sockets.Socketinlineprivatestatic
protocolTypeSystem.Net.Sockets.Socketprivate
ProtocolTypeSystem.Net.Sockets.Socket
QueueIOSelectorJob(SemaphoreSlim sem, IntPtr handle, IOSelectorJob job)System.Net.Sockets.Socketinlineprivate
ReadSemSystem.Net.Sockets.Socketpackage
Receive(byte[] buffer, int offset, int size, SocketFlags socketFlags)System.Net.Sockets.Socketinline
Receive(IList< ArraySegment< byte > > buffers, SocketFlags socketFlags)System.Net.Sockets.Socketinline
Receive(byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode)System.Net.Sockets.Socketinline
Receive(Memory< byte > buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode)System.Net.Sockets.Socketinlineprivate
Receive(IList< ArraySegment< byte > > buffers, SocketFlags socketFlags, out SocketError errorCode)System.Net.Sockets.Socketinline
Receive(Span< byte > buffer, SocketFlags socketFlags, out SocketError errorCode)System.Net.Sockets.Socketinline
Receive_array_icall(IntPtr sock, Socket.WSABUF *bufarray, int count, SocketFlags flags, out int error, bool blocking)System.Net.Sockets.Socketprivate
Receive_icall(IntPtr sock, byte *buffer, int count, SocketFlags flags, out int error, bool blocking)System.Net.Sockets.Socketprivate
Receive_internal(SafeSocketHandle safeHandle, Socket.WSABUF *bufarray, int count, SocketFlags flags, out int error, bool blocking)System.Net.Sockets.Socketinlineprivatestatic
Receive_internal(SafeSocketHandle safeHandle, byte *buffer, int count, SocketFlags flags, out int error, bool blocking)System.Net.Sockets.Socketinlineprivatestatic
ReceiveAsync(Memory< byte > buffer, SocketFlags socketFlags, bool fromNetworkStream, CancellationToken cancellationToken)System.Net.Sockets.Socketinlinepackage
ReceiveAsync(SocketAsyncEventArgs e)System.Net.Sockets.Socketinline
ReceiveAsyncApm(Memory< byte > buffer, SocketFlags socketFlags)System.Net.Sockets.Socketinlineprivate
ReceiveAsyncCallbackSystem.Net.Sockets.Socketprivatestatic
ReceiveCompletedHandlerSystem.Net.Sockets.Socketprivatestatic
ReceiveFrom(Memory< byte > buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, out SocketError errorCode)System.Net.Sockets.Socketinlineprivate
ReceiveFrom_icall(IntPtr sock, byte *buffer, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error, bool blocking)System.Net.Sockets.Socketprivate
ReceiveFrom_internal(SafeSocketHandle safeHandle, byte *buffer, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error, bool blocking)System.Net.Sockets.Socketinlineprivatestatic
ReceiveFromAsyncCallbackSystem.Net.Sockets.Socketprivatestatic
RemapIPEndPoint(IPEndPoint input)System.Net.Sockets.Socketinlineprivate
RemoteEndPointSystem.Net.Sockets.Socket
RemoteEndPoint_icall(IntPtr socket, int family, out int error)System.Net.Sockets.Socketprivate
RemoteEndPoint_internal(SafeSocketHandle safeHandle, int family, out int error)System.Net.Sockets.Socketinlineprivatestatic
ReturnSocketAsyncEventArgs(Socket.Int32TaskSocketAsyncEventArgs saea, bool isReceive)System.Net.Sockets.Socketinlineprivate
ReturnSocketAsyncEventArgs(Socket.TaskSocketAsyncEventArgs< Socket > saea)System.Net.Sockets.Socketinlineprivate
s_InitializedSystem.Net.Sockets.Socketpackagestatic
s_InternalSyncObjectSystem.Net.Sockets.Socketprivatestatic
s_LoggingEnabledSystem.Net.Sockets.Socketprivatestatic
s_OSSupportsIPv6System.Net.Sockets.Socketpackagestatic
s_rentedInt32SentinelSystem.Net.Sockets.Socketprivatestatic
s_rentedSocketSentinelSystem.Net.Sockets.Socketprivatestatic
s_SupportsIPv4System.Net.Sockets.Socketpackagestatic
s_SupportsIPv6System.Net.Sockets.Socketpackagestatic
s_zeroTaskSystem.Net.Sockets.Socketprivatestatic
seed_endpointSystem.Net.Sockets.Socketpackage
Send(IList< ArraySegment< byte > > buffers, SocketFlags socketFlags)System.Net.Sockets.Socketinline
Send(byte[] buffer, int offset, int size, SocketFlags socketFlags)System.Net.Sockets.Socketinline
Send(ReadOnlySpan< byte > buffer, SocketFlags socketFlags, out SocketError errorCode)System.Net.Sockets.Socketinline
Send(byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode)System.Net.Sockets.Socketinline
Send(IList< ArraySegment< byte > > buffers, SocketFlags socketFlags, out SocketError errorCode)System.Net.Sockets.Socketinline
Send_array_icall(IntPtr sock, Socket.WSABUF *bufarray, int count, SocketFlags flags, out int error, bool blocking)System.Net.Sockets.Socketprivate
Send_icall(IntPtr sock, byte *buffer, int count, SocketFlags flags, out int error, bool blocking)System.Net.Sockets.Socketprivate
Send_internal(SafeSocketHandle safeHandle, Socket.WSABUF *bufarray, int count, SocketFlags flags, out int error, bool blocking)System.Net.Sockets.Socketinlineprivatestatic
Send_internal(SafeSocketHandle safeHandle, byte *buffer, int count, SocketFlags flags, out int error, bool blocking)System.Net.Sockets.Socketinlineprivatestatic
SendAsync(SocketAsyncEventArgs e)System.Net.Sockets.Socketinline
SendAsyncApm(ReadOnlyMemory< byte > buffer, SocketFlags socketFlags)System.Net.Sockets.Socketinlineprivate
SendAsyncCallbackSystem.Net.Sockets.Socketprivatestatic
SendAsyncForNetworkStream(ReadOnlyMemory< byte > buffer, SocketFlags socketFlags, CancellationToken cancellationToken)System.Net.Sockets.Socketinlinepackage
SendCompletedHandlerSystem.Net.Sockets.Socketprivatestatic
SendTimeoutSystem.Net.Sockets.Socket
SendTo(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint remoteEP)System.Net.Sockets.Socketinline
SendTo_icall(IntPtr sock, byte *buffer, int count, SocketFlags flags, SocketAddress sa, out int error, bool blocking)System.Net.Sockets.Socketprivate
SendTo_internal(SafeSocketHandle safeHandle, byte *buffer, int count, SocketFlags flags, SocketAddress sa, out int error, bool blocking)System.Net.Sockets.Socketinlineprivatestatic
SendToAsyncCallbackSystem.Net.Sockets.Socketprivatestatic
SetIPProtectionLevel(IPProtectionLevel level)System.Net.Sockets.Socketinline
SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue, bool silent)System.Net.Sockets.Socketinlinepackage
SetSocketOption(SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)System.Net.Sockets.Socketinline
SetSocketOption_icall(IntPtr socket, SocketOptionLevel level, SocketOptionName name, object obj_val, byte[] byte_val, int int_val, out int error)System.Net.Sockets.Socketprivate
SetSocketOption_internal(SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, object obj_val, byte[] byte_val, int int_val, out int error)System.Net.Sockets.Socketinlineprivatestatic
Shutdown(SocketShutdown how)System.Net.Sockets.Socketinline
Shutdown_icall(IntPtr socket, SocketShutdown how, out int error)System.Net.Sockets.Socketpackage
Shutdown_internal(SafeSocketHandle safeHandle, SocketShutdown how, out int error)System.Net.Sockets.Socketinlineprivatestatic
Socket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)System.Net.Sockets.Socketinline
Socket(AddressFamily family, SocketType type, ProtocolType proto, SafeSocketHandle safe_handle)System.Net.Sockets.Socketinlinepackage
Socket()System.Net.Sockets.Socketinlineprivatestatic
Socket_icall(AddressFamily family, SocketType type, ProtocolType proto, out int error)System.Net.Sockets.Socketprivate
SocketDefaults()System.Net.Sockets.Socketinlineprivate
SocketOperationToSocketAsyncOperation(SocketOperation op)System.Net.Sockets.Socketinlineprivate
socketTypeSystem.Net.Sockets.Socketprivate
SocketTypeSystem.Net.Sockets.Socket
ThrowIfBufferNull(byte[] buffer)System.Net.Sockets.Socketinlineprivate
ThrowIfBufferOutOfRange(byte[] buffer, int offset, int size)System.Net.Sockets.Socketinlineprivate
ThrowIfDisposedAndClosed()System.Net.Sockets.Socketinlineprivate
ThrowIfUdp()System.Net.Sockets.Socketinlineprivate
ValidateEndIAsyncResult(IAsyncResult ares, string methodName, string argName)System.Net.Sockets.Socketinlineprivate
WriteSemSystem.Net.Sockets.Socketpackage