terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Available

int System.Net.Sockets.Socket.Available
getset

Definition at line 1000 of file Socket.cs.

1001 {
1002 [global::Cpp2ILInjected.Token(Token = "0x6001352")]
1003 [global::Cpp2ILInjected.Address(RVA = "0x1E22060", Offset = "0x1E22060", Length = "0xB4")]
1004 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NetworkStream), Member = "get_DataAvailable", ReturnType = typeof(bool))]
1005 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
1006 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Socket), Member = "ThrowIfDisposedAndClosed", ReturnType = typeof(void))]
1007 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Socket), Member = "Available_internal", MemberParameters = new object[]
1008 {
1009 typeof(SafeSocketHandle),
1010 typeof(ref int)
1011 }, ReturnType = typeof(int))]
1012 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SocketException), Member = ".ctor", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
1013 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 6)]
1014 get
1015 {
1016 throw null;
1017 }
1018 }
class f__AnonymousType0<< Count > j__TPar