terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ NoDelay

bool System.Net.Sockets.Socket.NoDelay
set

Definition at line 1193 of file Socket.cs.

1194 {
1195 [global::Cpp2ILInjected.Token(Token = "0x600135F")]
1196 [global::Cpp2ILInjected.Address(RVA = "0x1E28090", Offset = "0x1E28090", Length = "0x38")]
1197 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Telepathy.Server", Member = "Start", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(bool))]
1198 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "System.Net.WebConnection.<Connect>d__16", Member = "MoveNext", ReturnType = typeof(void))]
1199 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Socket), Member = "SocketDefaults", ReturnType = typeof(void))]
1200 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
1201 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Socket), Member = "ThrowIfDisposedAndClosed", ReturnType = typeof(void))]
1202 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Socket), Member = "ThrowIfUdp", ReturnType = typeof(void))]
1203 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Socket), Member = "SetSocketOption", MemberParameters = new object[]
1204 {
1207 typeof(int)
1208 }, ReturnType = typeof(void))]
1209 set
1210 {
1211 throw null;
1212 }
1213 }
class f__AnonymousType0<< Count > j__TPar