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RenderTarget2D(GraphicsDevice device, int width, int height, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage, bool shared)
RenderTarget2D(GraphicsDevice device, int width, int height, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage, bool shared, int arraySize)
RenderTarget2D(GraphicsDevice device, int width, int height, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage)
RenderTarget2D(GraphicsDevice device, int width, int height, bool mipMap, SurfaceFormat format, DepthFormat depthFormat, int preferredMultiSampleCount, RenderTargetUsage usage, Texture2D.SurfaceType surfaceType)