terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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DepthFormat.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Microsoft.Xna.Framework.Graphics
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200039E"
)]
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public
enum
DepthFormat
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40026F5"
)]
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None
,
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[global::Cpp2ILInjected.Token(Token =
"0x40026F6"
)]
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Depth16
,
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[global::Cpp2ILInjected.Token(Token =
"0x40026F7"
)]
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Depth24
,
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[global::Cpp2ILInjected.Token(Token =
"0x40026F8"
)]
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Depth24Stencil8
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.None
@ None
Microsoft.Xna.Framework.Graphics.DepthFormat
DepthFormat
Definition
DepthFormat.cs:8
Microsoft.Xna.Framework.Graphics.DepthFormat.Depth16
@ Depth16
Microsoft.Xna.Framework.Graphics.DepthFormat.Depth24Stencil8
@ Depth24Stencil8
Microsoft.Xna.Framework.Graphics.DepthFormat.Depth24
@ Depth24
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:5
System
Definition
__Il2CppComDelegate.cs:6
source
Microsoft
Xna
Framework
Graphics
DepthFormat.cs
Generated by
1.10.0