| activeInHierarchy | UnityEngine.GameObject | |
| activeSelf | UnityEngine.GameObject | |
| AddComponent(Type componentType) | UnityEngine.GameObject | inline |
| AddComponent< T >() | UnityEngine.GameObject | inline |
| CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
| cloneDestroyedMessage | UnityEngine.Object | privatestatic |
| CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
| Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
| Destroy(Object obj) | UnityEngine.Object | inlinestatic |
| DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
| DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
| DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
| Equals(object other) | UnityEngine.Object | inline |
| Find(string name) | UnityEngine.GameObject | |
| FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
| FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
| FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
| gameObject | UnityEngine.GameObject | |
| GameObject(string name) | UnityEngine.GameObject | inline |
| GameObject() | UnityEngine.GameObject | inline |
| GameObject(string name, params Type[] components) | UnityEngine.GameObject | inline |
| GetCachedPtr() | UnityEngine.Object | inlineprivate |
| GetComponent(Type type) | UnityEngine.GameObject | |
| GetComponent< T >() | UnityEngine.GameObject | inline |
| GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.GameObject | package |
| GetComponentInChildren(Type type, bool includeInactive) | UnityEngine.GameObject | |
| GetComponentInChildren< T >() | UnityEngine.GameObject | inline |
| GetComponentInChildren< T >([DefaultValue("false")] bool includeInactive) | UnityEngine.GameObject | inline |
| GetComponentInParent(Type type, bool includeInactive) | UnityEngine.GameObject | |
| GetComponentInParent< T >() | UnityEngine.GameObject | inline |
| GetComponentInParent< T >([DefaultValue("false")] bool includeInactive) | UnityEngine.GameObject | inline |
| GetComponents< T >() | UnityEngine.GameObject | inline |
| GetComponents< T >(List< T > results) | UnityEngine.GameObject | inline |
| GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.GameObject | inline |
| GetComponentsInChildren< T >(bool includeInactive, List< T > results) | UnityEngine.GameObject | inline |
| GetComponentsInChildren< T >() | UnityEngine.GameObject | inline |
| GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.GameObject | inline |
| GetComponentsInParent< T >(bool includeInactive) | UnityEngine.GameObject | inline |
| GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList) | UnityEngine.GameObject | private |
| GetHashCode() | UnityEngine.Object | inline |
| GetInstanceID() | UnityEngine.Object | inline |
| GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
| GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
| hideFlags | UnityEngine.Object | |
| Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Instantiate(Object original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Internal_AddComponentWithType(Type componentType) | UnityEngine.GameObject | private |
| Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
| Internal_CreateGameObject([Writable] GameObject self, string name) | UnityEngine.GameObject | private |
| Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
| Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
| IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
| layer | UnityEngine.GameObject | |
| m_CachedPtr | UnityEngine.Object | private |
| name | UnityEngine.Object | |
| Object() | UnityEngine.Object | inline |
| Object() | UnityEngine.Object | inlineprivatestatic |
| objectIsNullMessage | UnityEngine.Object | privatestatic |
| OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
| operator bool(Object exists) | UnityEngine.Object | inlinestatic |
| operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
| operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
| SendMessage(string methodName, [DefaultValue("null")] object value, [DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options) | UnityEngine.GameObject | |
| SetActive(bool value) | UnityEngine.GameObject | |
| SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
| ToString() | UnityEngine.Object | inline |
| ToString(Object obj) | UnityEngine.Object | private |
| transform | UnityEngine.GameObject | |
| TryGetComponent< T >(out T component) | UnityEngine.GameObject | inline |
| TryGetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.GameObject | package |