terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.GameObject Member List

This is the complete list of members for UnityEngine.GameObject, including all inherited members.

activeInHierarchyUnityEngine.GameObject
activeSelfUnityEngine.GameObject
AddComponent(Type componentType)UnityEngine.GameObjectinline
AddComponent< T >()UnityEngine.GameObjectinline
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
Equals(object other)UnityEngine.Objectinline
Find(string name)UnityEngine.GameObject
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
gameObjectUnityEngine.GameObject
GameObject(string name)UnityEngine.GameObjectinline
GameObject()UnityEngine.GameObjectinline
GameObject(string name, params Type[] components)UnityEngine.GameObjectinline
GetCachedPtr()UnityEngine.Objectinlineprivate
GetComponent(Type type)UnityEngine.GameObject
GetComponent< T >()UnityEngine.GameObjectinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.GameObjectpackage
GetComponentInChildren(Type type, bool includeInactive)UnityEngine.GameObject
GetComponentInChildren< T >()UnityEngine.GameObjectinline
GetComponentInChildren< T >([DefaultValue("false")] bool includeInactive)UnityEngine.GameObjectinline
GetComponentInParent(Type type, bool includeInactive)UnityEngine.GameObject
GetComponentInParent< T >()UnityEngine.GameObjectinline
GetComponentInParent< T >([DefaultValue("false")] bool includeInactive)UnityEngine.GameObjectinline
GetComponents< T >()UnityEngine.GameObjectinline
GetComponents< T >(List< T > results)UnityEngine.GameObjectinline
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.GameObjectinline
GetComponentsInChildren< T >(bool includeInactive, List< T > results)UnityEngine.GameObjectinline
GetComponentsInChildren< T >()UnityEngine.GameObjectinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.GameObjectinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.GameObjectinline
GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList)UnityEngine.GameObjectprivate
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_AddComponentWithType(Type componentType)UnityEngine.GameObjectprivate
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_CreateGameObject([Writable] GameObject self, string name)UnityEngine.GameObjectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
layerUnityEngine.GameObject
m_CachedPtrUnityEngine.Objectprivate
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
SendMessage(string methodName, [DefaultValue("null")] object value, [DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options)UnityEngine.GameObject
SetActive(bool value)UnityEngine.GameObject
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
transformUnityEngine.GameObject
TryGetComponent< T >(out T component)UnityEngine.GameObjectinline
TryGetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.GameObjectpackage