activeInHierarchy | UnityEngine.GameObject | |
activeSelf | UnityEngine.GameObject | |
AddComponent(Type componentType) | UnityEngine.GameObject | inline |
AddComponent< T >() | UnityEngine.GameObject | inline |
CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
cloneDestroyedMessage | UnityEngine.Object | privatestatic |
CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
Destroy(Object obj) | UnityEngine.Object | inlinestatic |
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
Equals(object other) | UnityEngine.Object | inline |
Find(string name) | UnityEngine.GameObject | |
FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
gameObject | UnityEngine.GameObject | |
GameObject(string name) | UnityEngine.GameObject | inline |
GameObject() | UnityEngine.GameObject | inline |
GameObject(string name, params Type[] components) | UnityEngine.GameObject | inline |
GetCachedPtr() | UnityEngine.Object | inlineprivate |
GetComponent(Type type) | UnityEngine.GameObject | |
GetComponent< T >() | UnityEngine.GameObject | inline |
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.GameObject | package |
GetComponentInChildren(Type type, bool includeInactive) | UnityEngine.GameObject | |
GetComponentInChildren< T >() | UnityEngine.GameObject | inline |
GetComponentInChildren< T >([DefaultValue("false")] bool includeInactive) | UnityEngine.GameObject | inline |
GetComponentInParent(Type type, bool includeInactive) | UnityEngine.GameObject | |
GetComponentInParent< T >() | UnityEngine.GameObject | inline |
GetComponentInParent< T >([DefaultValue("false")] bool includeInactive) | UnityEngine.GameObject | inline |
GetComponents< T >() | UnityEngine.GameObject | inline |
GetComponents< T >(List< T > results) | UnityEngine.GameObject | inline |
GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.GameObject | inline |
GetComponentsInChildren< T >(bool includeInactive, List< T > results) | UnityEngine.GameObject | inline |
GetComponentsInChildren< T >() | UnityEngine.GameObject | inline |
GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.GameObject | inline |
GetComponentsInParent< T >(bool includeInactive) | UnityEngine.GameObject | inline |
GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList) | UnityEngine.GameObject | private |
GetHashCode() | UnityEngine.Object | inline |
GetInstanceID() | UnityEngine.Object | inline |
GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
hideFlags | UnityEngine.Object | |
Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Instantiate(Object original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Internal_AddComponentWithType(Type componentType) | UnityEngine.GameObject | private |
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
Internal_CreateGameObject([Writable] GameObject self, string name) | UnityEngine.GameObject | private |
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
layer | UnityEngine.GameObject | |
m_CachedPtr | UnityEngine.Object | private |
name | UnityEngine.Object | |
Object() | UnityEngine.Object | inline |
Object() | UnityEngine.Object | inlineprivatestatic |
objectIsNullMessage | UnityEngine.Object | privatestatic |
OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
operator bool(Object exists) | UnityEngine.Object | inlinestatic |
operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
SendMessage(string methodName, [DefaultValue("null")] object value, [DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options) | UnityEngine.GameObject | |
SetActive(bool value) | UnityEngine.GameObject | |
SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
ToString() | UnityEngine.Object | inline |
ToString(Object obj) | UnityEngine.Object | private |
transform | UnityEngine.GameObject | |
TryGetComponent< T >(out T component) | UnityEngine.GameObject | inline |
TryGetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.GameObject | package |