terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ResourceRequest.cs
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1using System;
5
6namespace UnityEngine
7{
8 // Token: 0x020000D4 RID: 212
10 [StructLayout(0)]
12 {
13 // Token: 0x06000456 RID: 1110 RVA: 0x00008154 File Offset: 0x00006354
14 protected virtual Object GetResult()
15 {
16 string path = this.m_Path;
17 Type type = this.m_Type;
18 return Resources.Load(path, type);
19 }
20
21 // Token: 0x170000DF RID: 223
22 // (get) Token: 0x06000457 RID: 1111 RVA: 0x000021B3 File Offset: 0x000003B3
24 {
25 get
26 {
27 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
28 }
29 }
30
31 // Token: 0x06000458 RID: 1112 RVA: 0x00008178 File Offset: 0x00006378
33 {
34 }
35
36 // Token: 0x040003CB RID: 971
37 internal string m_Path;
38
39 // Token: 0x040003CC RID: 972
40 internal Type m_Type;
41 }
42}
class f__AnonymousType0<< Count > j__TPar
static Object Load(string path)
Definition Resources.cs:20