terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ NewRain()

static int Terraria.Rain.NewRain ( Vector2 Position,
Vector2 Velocity )
inlinestaticprivate

Definition at line 102 of file Rain.cs.

103 {
104 int num = 1;
105 if (num == 0)
106 {
107 }
108 int num2 = 32640;
109 if (num2 != 0)
110 {
111 }
112 if (num == 0)
113 {
114 }
115 int myPlayer = Main.myPlayer;
116 if (num2 == 0)
117 {
118 }
119 float num4;
120 float num3 = Math.Max(num4, num4);
121 float gfxQuality = Main.gfxQuality;
122 if (32640 == 0)
123 {
124 }
125 int <SnowTileCount>k__BackingField = Main.SceneMetrics.<SnowTileCount>k__BackingField;
126 int num5 = 800;
127 if (17480 == 0)
128 {
129 }
130 if (num5 == 0)
131 {
132 }
133 double num6 = Math.Pow((double)gfxQuality, 0.9);
134 int num7 = 32768;
135 if (num7 == 0)
136 {
137 }
138 Rain[] rain = Main.rain;
139 if (num7 != 0)
140 {
141 }
142 if (num7 == 0)
143 {
144 }
145 Rain[] rain2 = Main.rain;
146 int waterStyle = Main.waterStyle;
147 int num8;
148 return num8;
149 }
class f__AnonymousType0<< Count > j__TPar
static double Pow(double x, double y)
Definition Math.cs:336
static byte Max(byte val1, byte val2)
Definition Math.cs:111

References Terraria.Main.gfxQuality, j__TPar, System.Math.Max(), Terraria.Main.myPlayer, System.Math.Pow(), Terraria.Main.rain, Terraria.Main.SceneMetrics, and Terraria.Main.waterStyle.