terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Place()

static void Terraria.GameContent.Biomes.Desert.SandMound.Place ( DesertDescription description)
inlinestatic

Definition at line 13 of file SandMound.cs.

14 {
15 if (!true)
16 {
17 }
18 Rectangle <Desert>k__BackingField = description.<Desert>k__BackingField;
19 int width = description.<Desert>k__BackingField.Width;
20 int height = description.<Hive>k__BackingField.Height;
21 if (<Desert>k__BackingField == null)
22 {
23 }
24 int x = description.<Desert>k__BackingField.X;
25 int x2 = description.<Desert>k__BackingField.X;
26 long num = 0L;
27 int num2 = Math.Max(0, (int)num);
28 SurfaceMap <Surface>k__BackingField = description.<Surface>k__BackingField;
29 UnifiedRandom genRand = WorldGen.genRand;
30 int num3 = 2;
31 int num4 = genRand.Next((int)num, num3);
32 if (<Desert>k__BackingField == null)
33 {
34 }
36 int num5 = 2;
37 int num6 = genRand2.Next((int)num, num5);
38 if (<Desert>k__BackingField == null)
39 {
40 }
41 if (<Desert>k__BackingField == null)
42 {
43 }
44 double num7 = Utils.UnclampedSmoothStep((double)x2, 0.8, (double)x2);
45 }
class f__AnonymousType0<< Count > j__TPar
static byte Max(byte val1, byte val2)
Definition Math.cs:111

References Terraria.WorldGen.genRand, Microsoft.Xna.Framework.Rectangle.Height, j__TPar, System.L, System.Math.Max(), Terraria.Utilities.UnifiedRandom.Next(), Terraria.Utils.UnclampedSmoothStep(), Microsoft.Xna.Framework.Rectangle.Width, and Microsoft.Xna.Framework.Rectangle.X.