terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ WavyCaverer()

static void Terraria.WorldGen.WavyCaverer ( int startX,
int startY,
double waveStrengthScalar,
double wavePercentScalar,
int steps,
int type )
inlinestatic

Definition at line 16223 of file WorldGen.cs.

16224 {
16225 if (!true)
16226 {
16227 }
16228 UnifiedRandom genRand = WorldGen.genRand;
16229 int num = 2;
16230 int num2 = genRand.Next(num);
16232 int num3 = 11;
16233 int num4 = genRand2.Next(num3);
16235 int num5 = 2;
16236 int num6 = genRand3.Next(num5);
16237 double num7 = WorldGen.genRand.NextDouble();
16238 double num8 = WorldGen.genRand.NextDouble();
16239 double num9 = Math.Max(num8, wavePercentScalar);
16240 double num10 = Math.Min(num9, num9);
16242 long num11 = 0L;
16243 double num12 = genRand4.NextDouble();
16244 double num13 = Math.Max(num12, num9);
16245 double num14 = Math.Min(num13, num13);
16246 int num15 = Math.Min(0, (int)num11);
16247 }
class f__AnonymousType0<< Count > j__TPar
static byte Min(byte val1, byte val2)
Definition Math.cs:152
static byte Max(byte val1, byte val2)
Definition Math.cs:111
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, System.L, System.Math.Max(), System.Math.Min(), Terraria.Utilities.UnifiedRandom.Next(), and Terraria.Utilities.UnifiedRandom.NextDouble().