terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ QueueRipple() [3/3]

void Terraria.GameContent.Shaders.WaterShaderData.QueueRipple ( Vector2 position,
float strength = 1f,
RippleShape shape = RippleShape::Square,
float rotation = 0f )
inline

Definition at line 300 of file WaterShaderData.cs.

301 {
302 if (!true)
303 {
304 }
305 float num = Math.Min(strength, rotation);
306 if (!true)
307 {
308 }
309 float num2 = Math.Max(num, rotation);
310 }
class f__AnonymousType0<< Count > j__TPar
static byte Min(byte val1, byte val2)
Definition Math.cs:152
static byte Max(byte val1, byte val2)
Definition Math.cs:111

References j__TPar, System.Math.Max(), and System.Math.Min().