terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_030()

void Terraria.Projectile.AI_030 ( )
inlineprivate

Definition at line 5615 of file Projectile.cs.

5616 {
5617 int num = this.type;
5618 if (num == 0)
5619 {
5620 }
5621 long num2 = 0L;
5622 if (num == 0)
5623 {
5624 }
5625 int num3 = 8;
5626 int num4 = Math.Max(4, (int)num2);
5627 int num5;
5628 float x2;
5629 float y2;
5630 if (num5 == 0)
5631 {
5632 float x = this.position.X;
5633 float y = this.position.Y;
5634 if (num == 0)
5635 {
5636 }
5637 int width = this.width;
5638 bool wet = this.wet;
5639 if (num == 0)
5640 {
5641 }
5642 if (num3 == 0)
5643 {
5644 }
5645 x2 = this.velocity.X;
5646 y2 = this.velocity.Y;
5647 }
5648 int num6 = 16968;
5649 float x3 = this.velocity.X;
5650 float y3 = this.velocity.Y;
5651 if (num6 == 0)
5652 {
5653 }
5654 float num7 = this.rotation;
5657 }
class f__AnonymousType0<< Count > j__TPar
static byte Max(byte val1, byte val2)
Definition Math.cs:111
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, System.L, System.Math.Max(), Terraria.Entity.position, Terraria.Projectile.rotation, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.