terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Reimplemented from Terraria.Graphics.Shaders.ShaderData.
Definition at line 158 of file ScreenShaderData.cs.
References Terraria.Graphics.Shaders.ScreenShaderData._globalOpacity, Terraria.Graphics.Shaders.ScreenShaderData._imageScales, Terraria.Graphics.Shaders.ShaderData._shader, Terraria.Graphics.Shaders.ScreenShaderData._uAssetImages, Terraria.Graphics.Shaders.ScreenShaderData._uCustomImages, Terraria.Graphics.Shaders.ScreenShaderData._uDirection, Terraria.Graphics.Shaders.ScreenShaderData._uImageOffset, Terraria.Graphics.Shaders.ScreenShaderData._uIntensity, Terraria.Graphics.Shaders.ScreenShaderData._uOpacity, Terraria.Graphics.Shaders.ScreenShaderData._uProgress, Terraria.Graphics.Shaders.ScreenShaderData._uSecondaryColor, Terraria.Graphics.Shaders.ScreenShaderData._uTargetPosition, j__TPar, System.Name, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, System.text, Microsoft.Xna.Framework.Graphics.GraphicsDevice.Textures, System.value, Terraria.Ref< T >.Value, Microsoft.Xna.Framework.Vector2.X, Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Vector2.Y, Microsoft.Xna.Framework.Vector3.Y, and Microsoft.Xna.Framework.Vector3.Z.
Referenced by Terraria.GameContent.Shaders.SandstormShaderData.Apply().