terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ApplyTileLight()

void Terraria.Graphics.Light.TileLightScanner.ApplyTileLight ( Tile tile,
int x,
int y,
FastRandom localRandom,
Vector3 lightColor )
inlineprivate

Definition at line 209 of file TileLightScanner.cs.

210 {
211 int num = 1;
212 if (num == 0)
213 {
214 }
215 if (num != 0)
216 {
217 return;
218 }
219 if (426 == 0)
220 {
221 float y2 = lightColor.Y;
222 float z = lightColor.Z;
223 }
224 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Microsoft.Xna.Framework.Vector3.Y, and Microsoft.Xna.Framework.Vector3.Z.