terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ExportToMiniMap()

void Terraria.Graphics.Light.LegacyLighting.ExportToMiniMap ( )
inlineprivate

Definition at line 161 of file LegacyLighting.cs.

162 {
163 int num = 1;
164 if (num == 0)
165 {
166 }
167 bool mapEnabled = Main.mapEnabled;
168 if (num == 0)
169 {
170 }
171 bool mapReady = Main.mapReady;
172 int width = this._activeProcessedArea.Width;
173 int height = this._activeProcessedArea.Height;
176 if (width == 0)
177 {
178 }
179 if (width == 0)
180 {
181 }
184 int num2;
186 WorldMap map = Main.Map;
187 LightMap activeLightMap = this._activeLightMap;
188 Vector3[] colors = activeLightMap._colors;
189 int <Height>k__BackingField = activeLightMap.<Height>k__BackingField;
190 if (colors != null && <Height>k__BackingField != 0)
191 {
192 return;
193 }
194 if (colors == null)
195 {
196 }
197 if (<Height>k__BackingField != 0 && activeProcessedArea != null)
198 {
199 return;
200 }
201 if (<Height>k__BackingField == 0)
202 {
203 }
204 if (<Height>k__BackingField != 0)
205 {
206 return;
207 }
209 int width3 = this.screenRegionScan.Width;
210 int width4 = this.screenRegionScan.Width;
212 int y = this._activeProcessedArea.Y;
213 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Light.LegacyLighting._activeLightMap, Terraria.Graphics.Light.LegacyLighting._activeProcessedArea, Microsoft.Xna.Framework.Rectangle.Height, j__TPar, Terraria.Graphics.Light.LegacyLighting.k__BackingField, Terraria.Main.Map, Terraria.Main.mapEnabled, Terraria.Main.mapReady, Microsoft.Xna.Framework.Rectangle.Right, Terraria.Graphics.Light.LegacyLighting.screenRegionScan, Microsoft.Xna.Framework.Rectangle.Width, and Microsoft.Xna.Framework.Rectangle.Y.