int SortMethod(NebulaSky.LightPillar pillar1, NebulaSky.LightPillar pillar2)
Asset< Texture2D >[] _rockTextures
Asset< Texture2D > _planetTexture
override void Deactivate(params object[] args)
Asset< Texture2D > _beamTexture
Asset< Texture2D > _bgTexture
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
NebulaSky.LightPillar[] _pillars
override void Update(GameTime gameTime)
override float GetCloudAlpha()
override Color OnTileColor(Color inColor)
override void Activate(Vector2 position, params object[] args)
static Microsoft.Xna.Framework.Vector2 screenPosition