terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Activate()

override void Terraria.GameContent.Skies.NebulaSky.Activate ( Vector2 position,
params object[] args )
inline

Definition at line 120 of file NebulaSky.cs.

121 {
122 int num = 4719;
123 int num2 = 1;
124 this._fadeOpacity = (float)num;
125 this._isActive = num2 != 0;
126 float num3 = this._random.NextFloat();
127 NebulaSky.LightPillar[] pillars = this._pillars;
128 float num4 = this._random.NextFloat();
129 NebulaSky.LightPillar[] pillars2 = this._pillars;
130 float num5 = this._random.NextFloat();
131 NebulaSky.LightPillar[] pillars3 = this._pillars;
132 }
class f__AnonymousType0<< Count > j__TPar
NebulaSky.LightPillar[] _pillars
Definition NebulaSky.cs:163

References Terraria.GameContent.Skies.NebulaSky._pillars, Terraria.GameContent.Skies.NebulaSky._random, and j__TPar.