22 ushort num =
copy.type;
26 byte b2 =
copy.bTileHeader;
27 byte b3 =
copy.bTileHeader2;
28 byte b4 =
copy.bTileHeader3;
56 return base.MemberwiseClone();
898 if ((
"Tile Type:" ==
null ||
"Tile Type:" !=
null) && (
text ==
null ||
text !=
null) && (
" Active:" ==
null ||
" Active:" !=
null))
903 if ((text2 ==
null || text2 !=
null) && (
" Wall:" ==
null ||
" Wall:" !=
null) && (
text3 ==
null ||
text3 !=
null) && (
" Slope:" ==
null ||
" Slope:" !=
null))
909 if ((text4 ==
null ||
text4 !=
null) && (
" fX:" ==
null ||
" fX:" !=
null) && (
text5 ==
null ||
text5 !=
null) && (
" fY:" ==
null ||
" fY:" !=
null) && (
text6 ==
null ||
text6 !=
null))
class f__AnonymousType0<< Count > j__TPar
void liquidType(int liquidType)
const int Type_SlopeUpRight
bool isTheSameAs(Tile compTile)
void Clear(TileDataType types)
const int Type_SlopeDownLeft
void actColor(Vector3 oldColor)
void wallColor(byte wallColor)
void wallFrameX(int wallFrameX)
bool HasSameSlope(Tile tile)
void wallFrameY(int wallFrameY)
static void SmoothSlope(int x, int y, bool applyToNeighbors=true, bool sync=false)
Color actColor(Color oldColor)
void frameNumber(byte frameNumber)
void checkingLiquid(bool checkingLiquid)
void inActive(bool inActive)
override string ToString()
void actuator(bool actuator)
const int Type_SlopeUpLeft
void halfBrick(bool halfBrick)
void ResetToType(ushort type)
const int Type_SlopeDownRight
void skipLiquid(bool skipLiquid)
void wallFrameNumber(byte wallFrameNumber)
static bool TileEmpty(int i, int j)
static bool CanPoundTile(int x, int y)
static bool SolidOrSlopedTile(Tile tile)