terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SmoothSlope()

static void Terraria.Tile_PC.SmoothSlope ( int x,
int y,
bool applyToNeighbors = true,
bool sync = false )
inlinestatic

Definition at line 873 of file Tile_PC.cs.

874 {
875 int num = 1;
876 long num2 = 0L;
877 Tile_PC.SmoothSlope(0, y, num2 != 0L, applyToNeighbors);
878 long num3 = 0L;
879 Tile_PC.SmoothSlope(0, y, num3 != 0L, applyToNeighbors);
880 long num4 = 0L;
881 Tile_PC.SmoothSlope(x, y, num4 != 0L, applyToNeighbors);
882 long num5 = 0L;
883 Tile_PC.SmoothSlope(x, y, num5 != 0L, applyToNeighbors);
884 if (num == 0)
885 {
886 }
887 bool flag = WorldGen.CanPoundTile(x, y);
888 bool flag2 = WorldGen.SolidOrSlopedTile(x, y);
889 bool flag3 = WorldGen.TileEmpty(x, 0);
890 bool flag4 = WorldGen.SolidOrSlopedTile(x, 0);
891 bool flag5 = WorldGen.SolidOrSlopedTile(WorldGen.SolidOrSlopedTile(WorldGen.SolidOrSlopedTile(x, 0) ? 1 : 0, y) ? 1 : 0, y);
892 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.WorldGen.CanPoundTile(), j__TPar, System.L, Terraria.Tile_PC.SmoothSlope(), Terraria.WorldGen.SolidOrSlopedTile(), and Terraria.WorldGen.TileEmpty().

Referenced by Terraria.Tile_PC.SmoothSlope().