terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
TileDataType.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Terraria.DataStructures
4
{
5
// Token: 0x02000678 RID: 1656
6
[Flags]
7
public
enum
TileDataType
8
{
9
// Token: 0x04007833 RID: 30771
10
Tile
= 1,
11
// Token: 0x04007834 RID: 30772
12
TilePaint
= 2,
13
// Token: 0x04007835 RID: 30773
14
Wall
= 4,
15
// Token: 0x04007836 RID: 30774
16
WallPaint
= 8,
17
// Token: 0x04007837 RID: 30775
18
Liquid
= 16,
19
// Token: 0x04007838 RID: 30776
20
Wiring
= 32,
21
// Token: 0x04007839 RID: 30777
22
Actuator
= 64,
23
// Token: 0x0400783A RID: 30778
24
Slope
= 128,
25
// Token: 0x0400783B RID: 30779
26
All
= 255
27
}
28
}
Terraria.Liquid
Definition
Liquid.cs:11
Terraria.Wiring
Definition
Wiring.cs:12
System
Definition
__ComObject.cs:4
Terraria.DataStructures.TileDataType
TileDataType
Definition
TileDataType.cs:8
Terraria.DataStructures.TileDataType.WallPaint
@ WallPaint
Terraria.DataStructures.TileDataType.Wall
@ Wall
Terraria.DataStructures.TileDataType.Actuator
@ Actuator
Terraria.DataStructures.TileDataType.TilePaint
@ TilePaint
Terraria.DataStructures.TileDataType.All
@ All
Terraria.DataStructures.TileDataType.Slope
@ Slope
Terraria.DataStructures
Definition
AEntitySource_OnHit.cs:4
Terraria.Tile
Definition
Tile.cs:12
source
Terraria
DataStructures
TileDataType.cs
Generated by
1.10.0