terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawDust()

void Terraria.Main.DrawDust ( )
inlineprotected

Definition at line 11520 of file Main.cs.

11521 {
11522 if (!true)
11523 {
11524 }
11526 int screenWidth = Main.screenWidth;
11527 int screenHeight = Main.screenHeight;
11528 int screenWidth2 = Main.screenWidth;
11529 int screenHeight2 = Main.screenHeight;
11530 int screenWidth3 = Main.screenWidth;
11531 int screenHeight3 = Main.screenHeight;
11532 Matrix transform = Main.Transform;
11533 if (!true)
11534 {
11535 }
11536 if (!true)
11537 {
11538 }
11540 int <Height>k__BackingField = lightMap.<Height>k__BackingField;
11541 int num = 1;
11542 if (num == 0)
11543 {
11544 }
11545 Microsoft.Xna.Framework.Vector3[] colors = lightMap._colors;
11546 int num2 = 17279;
11547 if (colors != null && num2 != 0)
11548 {
11549 return;
11550 }
11551 if (num == 0)
11552 {
11553 }
11554 if (num != 0)
11555 {
11556 return;
11557 }
11558 }
class f__AnonymousType0<< Count > j__TPar
static bool< CanUpdateGameplay > k__BackingField
Definition Main.cs:19939
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
static int screenHeight
Definition Main.cs:2015
static int screenWidth
Definition Main.cs:2001
static void Transform(Matrix value, Quaternion rotation, [Out] Matrix result)
Definition Matrix.cs:260

References j__TPar, Terraria.Main.k__BackingField, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, and Terraria.Main.Transform.