terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Transform() [2/2]

static void Microsoft.Xna.Framework.Matrix.Transform ( Matrix value,
Quaternion rotation,
[Out] Matrix result )
inlinestatic

Definition at line 260 of file Matrix.cs.

261 {
262 float x = rotation.X;
263 float y = rotation.Y;
264 float z = rotation.Z;
265 float w = rotation.W;
266 if (!true)
267 {
268 }
269 }

References Microsoft.Xna.Framework.Quaternion.W, Microsoft.Xna.Framework.Quaternion.X, Microsoft.Xna.Framework.Quaternion.Y, and Microsoft.Xna.Framework.Quaternion.Z.