82 global::UnityEngine.
Object.Destroy(gameObject);
106 float x = this.
size.
x;
107 float y = this.
size.
y;
221 float x =
touch.position.x;
222 float y =
touch.position.y;
253 bool flag = this.
state;
273 bool flag = sprite !=
value;
294 bool flag = sprite !=
value;
310 bool flag = sprite !=
value;
319 this.<
Dirty>k__BackingField =
true;
444 float x = this.
size.
x;
445 float y = this.
size.
y;
451 float x = this.
size.
x;
452 float y = this.
size.
y;
481 bool flag = gameObject;
491 bool flag = gameObject;
class f__AnonymousType0<< Count > j__TPar
static float PixelToWorld
SpriteRenderer CreateSpriteRenderer(GameObject spriteGameObject, Sprite sprite, int sortingOrder)
bool Contains(Touch touch)
TouchUnitType SizeUnitType
void ScaleSpriteInPixels(GameObject spriteGameObject, SpriteRenderer spriteRenderer, Vector2 size)
bool< Dirty > k__BackingField
GameObject CreateSpriteGameObject(string name, Transform parentTransform)
TouchUnitType sizeUnitType
void Create(string gameObjectName, Transform parentTransform, int sortingOrder)
void ScaleSpriteInPercent(GameObject spriteGameObject, SpriteRenderer spriteRenderer, Vector2 size)
SpriteRenderer spriteRenderer
bool< Ready > k__BackingField
void Update(bool forceUpdate)
void DrawGizmos(Vector3 position, Color color)
GameObject spriteGameObject
bool Contains(Vector2 testWorldPoint)
Component AddComponent(Type componentType)
static Shader Find(string name)