terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Shader.cs
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1using System;
3
4namespace UnityEngine
5{
6 // Token: 0x0200005D RID: 93
7 [NativeHeader("Runtime/Misc/ResourceManager.h")]
8 [NativeHeader("Runtime/Shaders/ComputeShader.h")]
9 [NativeHeader("Runtime/Shaders/GpuPrograms/ShaderVariantCollection.h")]
10 [NativeHeader("Runtime/Shaders/ShaderNameRegistry.h")]
11 [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
12 [NativeHeader("Runtime/Shaders/Keywords/KeywordSpaceScriptBindings.h")]
13 [NativeHeader("Runtime/Shaders/Shader.h")]
14 [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
15 public sealed class Shader : Object
16 {
17 // Token: 0x06000192 RID: 402 RVA: 0x00004438 File Offset: 0x00002638
18 public static Shader Find(string name)
19 {
20 /*
21An exception occurred when decompiling this method (06000192)
22
23ICSharpCode.Decompiler.DecompilerException: Error decompiling UnityEngine.Shader UnityEngine.Shader::Find(System.String)
24
25 ---> System.Exception: Basic block has to end with unconditional control flow.
26{
27 IL_0003:
28 stloc:ResourcesAPI(var_1_0A, callgetter:ResourcesAPI(ResourcesAPI::get_ActiveAPI))
29}
30
31 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
32 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
33 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
34 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
35 --- End of inner exception stack trace ---
36 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
37 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
38*/;
39 }
40
41 // Token: 0x06000193 RID: 403 RVA: 0x00004450 File Offset: 0x00002650
42 [FreeFunction("ShaderScripting::TagToID")]
43 internal static int TagToID(string name)
44 {
45 throw new MissingMethodException();
46 }
47
48 // Token: 0x06000194 RID: 404 RVA: 0x00004464 File Offset: 0x00002664
49 [FreeFunction(Name = "ShaderScripting::PropertyToID", IsThreadSafe = true)]
50 public static int PropertyToID(string name)
51 {
52 throw new MissingMethodException();
53 }
54
55 // Token: 0x06000195 RID: 405 RVA: 0x00004478 File Offset: 0x00002678
56 private Shader()
57 {
58 if (!true)
59 {
60 }
61 base..ctor();
62 }
63 }
64}
class f__AnonymousType0<< Count > j__TPar
static Shader Find(string name)
Definition Shader.cs:18
static int PropertyToID(string name)
Definition Shader.cs:50
static int TagToID(string name)
Definition Shader.cs:43