terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update() [2/2]

void InControl.TouchSprite.Update ( bool forceUpdate)
inline

Definition at line 93 of file TouchSprite.cs.

94 {
95 bool flag = this.<Dirty>k__BackingField;
96 if (!flag)
97 {
98 }
100 if (!flag)
101 {
102 }
103 bool flag2 = this.state;
105 TouchUnitType touchUnitType = this.sizeUnitType;
106 float x = this.size.x;
107 float y = this.size.y;
108 GameObject gameObject = this.spriteGameObject;
110 float pixelToWorld = TouchManager.PixelToWorld;
111 }
class f__AnonymousType0<< Count > j__TPar
bool< Dirty > k__BackingField
TouchUnitType sizeUnitType
SpriteRenderer spriteRenderer
GameObject spriteGameObject

References InControl.TouchSprite.Dirty, j__TPar, InControl.TouchSprite.k__BackingField, InControl.TouchManager.PixelToWorld, InControl.TouchSprite.size, InControl.TouchSprite.sizeUnitType, InControl.TouchSprite.spriteGameObject, InControl.TouchSprite.spriteRenderer, InControl.TouchSprite.state, UnityEngine.Vector2.x, and UnityEngine.Vector2.y.