terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Create()

void InControl.TouchSprite.Create ( string gameObjectName,
Transform parentTransform,
int sortingOrder )
inline

Definition at line 61 of file TouchSprite.cs.

62 {
63 GameObject gameObject = this.CreateSpriteGameObject(gameObjectName, parentTransform);
64 Sprite sprite = this.idleSprite;
65 this.spriteGameObject = gameObject;
66 float r = this.idleColor.r;
67 float g = this.idleColor.g;
68 float b = this.idleColor.b;
69 float a = this.idleColor.a;
72 this.<Ready>k__BackingField = true;
73 }
class f__AnonymousType0<< Count > j__TPar
bool< Dirty > k__BackingField
GameObject CreateSpriteGameObject(string name, Transform parentTransform)
SpriteRenderer spriteRenderer

References UnityEngine.Color.a, UnityEngine.Color.b, InControl.TouchSprite.CreateSpriteGameObject(), UnityEngine.Color.g, InControl.TouchSprite.idleColor, InControl.TouchSprite.idleSprite, j__TPar, InControl.TouchSprite.k__BackingField, UnityEngine.Color.r, InControl.TouchSprite.Ready, and InControl.TouchSprite.spriteRenderer.