terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ textComponent

Text UnityEngine.UI.InputField.textComponent
getset

Definition at line 278 of file InputField.cs.

279 {
280 get
281 {
282 return this.m_TextComponent;
283 }
284 set
285 {
286 int num = 1;
287 Text textComponent = this.m_TextComponent;
288 if (num == 0)
289 {
290 }
296 if (num == 0)
297 {
298 }
302 }
303 }
class f__AnonymousType0<< Count > j__TPar

Referenced by UnityEngine.UI.InputField.ActivateInputField(), UnityEngine.UI.InputField.AssignPositioningIfNeeded(), UnityEngine.UI.InputField.DeactivateInputField(), UnityEngine.UI.InputField.EnforceTextHOverflow(), UnityEngine.UI.InputField.GenerateCaret(), UnityEngine.UI.InputField.OnDisable(), UnityEngine.UI.InputField.OnEnable(), UnityEngine.UI.InputField.OnFillVBO(), UnityEngine.UI.InputField.UpdateCaretMaterial(), UnityEngine.UI.InputField.UpdateGeometry(), and UnityEngine.UI.InputField.UpdateLabel().