terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ AssignPositioningIfNeeded()

void UnityEngine.UI.InputField.AssignPositioningIfNeeded ( )
inlineprivate

Definition at line 1889 of file InputField.cs.

1890 {
1891 Text textComponent = this.m_TextComponent;
1892 if (!true)
1893 {
1894 }
1895 RectTransform rectTransform = this.caretRectTrans;
1896 if (!true)
1897 {
1898 }
1899 Vector3 localPosition = this.caretRectTrans.localPosition;
1900 RectTransform rectTransform2;
1901 Vector3 localPosition2 = rectTransform2.localPosition;
1902 Quaternion localRotation = this.caretRectTrans.localRotation;
1904 Vector3 localScale = this.caretRectTrans.localScale;
1906 Vector2 anchorMin = this.caretRectTrans.anchorMin;
1908 Vector2 anchorMax = this.caretRectTrans.anchorMax;
1910 Vector2 anchoredPosition = this.caretRectTrans.anchoredPosition;
1912 Vector2 sizeDelta = this.caretRectTrans.sizeDelta;
1914 Vector2 pivot = this.caretRectTrans.pivot;
1916 Text textComponent2 = this.m_TextComponent;
1917 RectTransform rectTransform3 = this.caretRectTrans;
1918 Vector3 localPosition3 = textComponent2.rectTransform.localPosition;
1919 Text textComponent3 = this.m_TextComponent;
1920 RectTransform rectTransform4 = this.caretRectTrans;
1921 Quaternion localRotation3 = textComponent3.rectTransform.localRotation;
1922 long num = 0L;
1924 Text textComponent4 = this.m_TextComponent;
1925 RectTransform rectTransform5 = this.caretRectTrans;
1926 Vector3 localScale3 = textComponent4.rectTransform.localScale;
1927 Text textComponent5 = this.m_TextComponent;
1928 RectTransform rectTransform6 = this.caretRectTrans;
1929 Vector2 anchorMin3 = textComponent5.rectTransform.anchorMin;
1930 Text textComponent6 = this.m_TextComponent;
1931 RectTransform rectTransform7 = this.caretRectTrans;
1932 Vector2 anchorMax3 = textComponent6.rectTransform.anchorMax;
1933 Text textComponent7 = this.m_TextComponent;
1934 RectTransform rectTransform8 = this.caretRectTrans;
1935 Vector2 anchoredPosition3 = textComponent7.rectTransform.anchoredPosition;
1936 Text textComponent8 = this.m_TextComponent;
1937 RectTransform rectTransform9 = this.caretRectTrans;
1938 Vector2 sizeDelta3 = textComponent8.rectTransform.sizeDelta;
1939 Text textComponent9 = this.m_TextComponent;
1940 RectTransform rectTransform10 = this.caretRectTrans;
1941 Vector2 pivot3 = textComponent9.rectTransform.pivot;
1942 }
class f__AnonymousType0<< Count > j__TPar
Quaternion localRotation
Definition Transform.cs:95
RectTransform rectTransform
Definition Graphic.cs:262
RectTransform caretRectTrans

References UnityEngine.RectTransform.anchoredPosition, UnityEngine.RectTransform.anchorMax, UnityEngine.RectTransform.anchorMin, UnityEngine.UI.InputField.caretRectTrans, j__TPar, UnityEngine.L, UnityEngine.Transform.localPosition, UnityEngine.Transform.localRotation, UnityEngine.Transform.localScale, UnityEngine.UI.InputField.m_TextComponent, UnityEngine.RectTransform.pivot, UnityEngine.UI.Graphic.rectTransform, UnityEngine.RectTransform.sizeDelta, and UnityEngine.UI.InputField.textComponent.

Referenced by UnityEngine.UI.InputField.LateUpdate(), and UnityEngine.UI.InputField.UpdateGeometry().