terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnDisable()

override void UnityEngine.UI.InputField.OnDisable ( )
inlineprotectedvirtual

Reimplemented from UnityEngine.EventSystems.UIBehaviour.

Definition at line 904 of file InputField.cs.

905 {
907 Text textComponent = this.m_TextComponent;
908 if (!true)
909 {
910 }
914 if (!true)
915 {
916 }
917 CanvasUpdateRegistry.DisableCanvasElementForRebuild(this);
918 CanvasRenderer cachedInputRenderer = this.m_CachedInputRenderer;
919 if (!true)
920 {
921 }
923 Mesh mesh = this.m_Mesh;
924 if (!true)
925 {
926 }
927 Mesh mesh2 = this.m_Mesh;
928 if (!true)
929 {
930 }
931 Object.DestroyImmediate(mesh2);
932 base.OnDisable();
933 }
class f__AnonymousType0<< Count > j__TPar
CanvasRenderer m_CachedInputRenderer

References UnityEngine.CanvasRenderer.Clear(), UnityEngine.UI.InputField.DeactivateInputField(), UnityEngine.Object.DestroyImmediate(), UnityEngine.UI.CanvasUpdateRegistry.DisableCanvasElementForRebuild(), j__TPar, UnityEngine.UI.InputField.m_CachedInputRenderer, UnityEngine.UI.InputField.m_Mesh, UnityEngine.UI.InputField.m_TextComponent, UnityEngine.UI.InputField.mesh, and UnityEngine.UI.InputField.textComponent.